Developer-cum-journalists hand over control back to Develop
Developers, journalists and students recognised at the inaugural talent-swap games jam
This dance you have performed is at best a 2-out-of-10 avocado
Lewie Procter and Karn Bianco's game jam effort goes under the critical microscope
Andrew Smith reviews a game developed by Keith Stuart and Theo Chin
48 Hours later and has GI Joyce barely hobbled over the finish line or is it a golden oldie?
Insomnia, short deadlines, stress and equipment failure - so what's the appeal?
Are you a hateful, meaningless mess of a human being? No? Then you can Game Jam
I like Japanese games, and here's why you should too
Event co-founder Will Luton says event will be back 'bigger' and 'improved'; UKIE 'would love to do this again'
Lew and Karn's Digital Entertainment Software's Top Secret latest game art revealed
Griddled Octopus simply not sufficient to sustain enslaved students
Keith Stuart and Theo Chin grab a head start in the Ukie game jam
18 hours in to the UKIE 48-hour game jam, Develop looks at the emerging game, Split Destiny: Minions of an Unnatural Machine
How Lewie Procter and his team are bringing a touch of philosophy to the arena shooter
Chin and Stuart have talent and time on their side to make a great game - if they can stay awake
An outsider's perspective on the inner workings of journalism
I talk to journalist Dan Griliopoulos and student Luc Shelton on why they wanted to spend 48 hours not sleeping to make a game
Lewie Procter and Karn Bianco talk about their journey so far
The key to enjoying a game jam is knowing what you want to achieve
Andrew Smith, Jim Griffiths, Mark Backler and Peter Theophilus-Bevis become Develop editors for the next 48 hours