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Games Programmer
Dependant on experience
UK - London

Entries in ‘Design’ (320)

Spector: ?What passes for story interaction is an illusion?

Spector: ?What passes for story interaction is an illusion?

We have the power to be more involved, says Junction Point chief

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Spector: ?Game writers need to learn to scale back?

Spector: ?Game writers need to learn to scale back?

Deus Ex creator on how games are failing as a interactive narrative medium

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'Playtesting was crucial to Portal's success'

'Playtesting was crucial to Portal's success'

Exclusive interview with Valve's Kim Swift details Portal evolution process

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Ian Livingstone pays tribute to Gary Gygax

Ian Livingstone pays tribute to Gary Gygax

Man who discovered Lara Croft says D&D inventor "was one of the most influential people in gaming"

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$100m 'iFund' launched for iPhone app developers

$100m 'iFund' launched for iPhone app developers

Cash reserve to be managed by VC firm Kleiner Perkins Caufield & Byers and backed by Apple

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How WiiWare challenged Square Enix to rethink teams

How WiiWare challenged Square Enix to rethink teams

GDC08:My Life as a King's effect on the Japanese giant's development process

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Smash Brothers honcho Sakurai reveals development trials

Smash Brothers honcho Sakurai reveals development trials

Development handled by Game Arts; project draws over 700 contributors

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XBLA portfolio chief says demos must be better

XBLA portfolio chief says demos must be better

David Edery blogs about how developers can make sure trial games can shine

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Hasbro wants to shut down Scrabulous

Hasbro wants to shut down Scrabulous

Popular Facebook casual game under fire for infringing Scrabble copyright

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Jade Raymond interviews Hideo Kojima

Jade Raymond interviews Hideo Kojima

Development heavyweights go head to head; Metal Gear creator talks desire to create violent games

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Developers to use Wii?s Balance Board for new games?

Developers to use Wii?s Balance Board for new games?

WiiFit controller supported in new Namco skiing game

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Sakaguchi discusses the development of Final Fantasy

Sakaguchi discusses the development of Final Fantasy

Famed Japanese developer talks candidly on the original mega-hit?s creation

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Bethesda discusses Oblivion development and Japanese deployment

Bethesda discusses Oblivion development and Japanese deployment

Release in the East exposes game?s testing troubles

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Million-dollar prize for Perry's Top Secret

Million-dollar prize for Perry's Top Secret

Acclaim MMO offers publishing deal to indie and pro developers via ModCenter deal

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EA Tiburon developing new game IPs

EA Tiburon developing new game IPs

Orlando, Florida development team invests in prototyping of new games properties

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Imagine Cup adds game development category

Imagine Cup adds game development category

Xbox 360 Games for Change challenge seeks young talent

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Microsoft reveals XNA Game Studio 2.0

Microsoft reveals XNA Game Studio 2.0

GAMEFEST: Xbox Live support to be available for both pro and amateur developers

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Miyamoto: Games should be fun, not difficult

Miyamoto: Games should be fun, not difficult

But, says famed designer, don?t underestimate casual gamers

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Scott McCloud: storytellers have only 'scratched the surface' of games

Scott McCloud: storytellers have only 'scratched the surface' of games

SIGGRAPH 07: Famed comic guru talks through the challenges of producing stories in the age of computer graphics

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Tsutomu Kouno: 'There are barriers to creating original concepts'

Tsutomu Kouno: 'There are barriers to creating original concepts'

LocoRoco designer discusses the challenges involved in introducing new ideas, but repeats call for more originality.

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320 articles