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Games Programmer
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UK - London

Entries in ‘Design’ (320)

Grim Fandango design document made public

Grim Fandango design document made public

Double Fine's Tim Schafer reveals legendary graphic adventure's design process

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Sony: Developers will downgrade 360 titles

Sony: Developers will downgrade 360 titles

SCE UK boss Ray Maguire says more third parties will embrace PS3 as lead development platform

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Nokia mobile award goes to A Different Game

Nokia mobile award goes to A Different Game

Ghostwire wins mobile phone firm?s Mobile Games Innovation Challenge

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Miyamoto: ?Something missing from Twilight Princess?

Miyamoto: ?Something missing from Twilight Princess?

Also confirms he is the producer of upcoming Punch Out game; admits love for Portal

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Nitrogen SDK now free to indies

Nitrogen SDK now free to indies

Greenhouse Interactive offers social networking tool free to independent developers

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PopCap 'went through at least 100 ideas' for new Bejeweled

PopCap 'went through at least 100 ideas' for new Bejeweled

Sequel to casual giant's flagship title took four years to develop

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'The madman that is Molyneux has been tamed' says Lionhead boss

'The madman that is Molyneux has been tamed' says Lionhead boss

Molyneux tells us that making Fable 2 re-taught him game design and calmed his 'creative whirlwind' approach

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Miyamoto 'concerned' other developers resort to 'excessive violence'

Miyamoto 'concerned' other developers resort to 'excessive violence'

Nintendo's famed designer says "there are more ways of grabbing players' attention"

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Digital distribution can 'ignite' developer interest in PSP, says Sony

Digital distribution can 'ignite' developer interest in PSP, says Sony

Developer relations chief Colaço says non-retail content offers new options

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Yano: Lips will make players 'discover the true essence of music'

Yano: Lips will make players 'discover the true essence of music'

iNiS co-founder tells us about Lips and how it feels to be at the front of Microsoft's casual push

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Kongregate launches Labs for indie devs

Kongregate launches Labs for indie devs

SPECIAL REPORT: Popular Flash game site offers amateur developers free training, tools and assets

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Big Fish secures $83m VC cash

Big Fish secures $83m VC cash

Money to be spent on casual firm's global expansion and game development

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IGDA brands Mythic's credit snub as 'disrespectful'

IGDA brands Mythic's credit snub as 'disrespectful'

Lack of recognition for departed coders 'misleads both consumers and game industry peers' says chairperson MacLean

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Channel 4 launches mobile and flash game talent search

Channel 4 launches mobile and flash game talent search

Golden Joystick awards up for grabs as part of broadcaster's Generation Next programme

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2D Echochrome on the way for PlayStation Home

2D Echochrome on the way for PlayStation Home

DEVELOP 08: Creator and researcher discuss creation of abstract puzzler

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Newell:

Newell: "Go ask Blizzard if PC gaming is dead"

Valve founder on how the PC isn't dying, it's just moving to a service model

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Games are catching up with cinema, says Pixar

Games are catching up with cinema, says Pixar

But stories need work, says Wall-E production exec

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We're at the cusp of an online revolution, says Cousins

We're at the cusp of an online revolution, says Cousins

PARIS GDC: Battlefield Heroes producer discusses accessible, web-focused games

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Bioshock 'was a sequence of failures and errors'

Bioshock 'was a sequence of failures and errors'

PARIS GDC: 2K Boston's Chris Kline on how embracing bad decisions lead to one of 2007's biggest games

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Obsidian: 'Mod makers won't tolerate poor toolchains'

Obsidian: 'Mod makers won't tolerate poor toolchains'

Paris GDC: Lead designer Josh Sawyer on how Neverwinter Nights 2 changes angered the mod community

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Ken Levine renegotiating deal with Take Two, says Variety

Ken Levine renegotiating deal with Take Two, says Variety

BioShock creator using LA's Creative Artists Agency to get better contract with his publisher

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Kojima:

Kojima: "Metal Gear Solid would still continue without me"

Japanese director admits he's already thinking of the next installment

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Masahiro Sakurai to hold 'game-ness' talk

Masahiro Sakurai to hold 'game-ness' talk

Smash Bros. and Kirby creator to present DiGRA talk on the fundamentals of fun

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Boom Blox was

Boom Blox was "the first idea that jumped into my head", says Spielberg

Hollywood director-turned-designer discusses his first collaboration with Electronic Arts

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Nokia launches game competition

Nokia launches game competition

Pre-production contracts and cash prizes up for grabs

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320 articles