Job Spotlight

Games Programmer
Dependant on experience
UK - London

Entries in ‘Design’ (320)

Wellcome Trust unites devs and scientists

Wellcome Trust unites devs and scientists

Scientific charity giant launches 'Gamify Your PHD' to promote biochemistry and engage with games makers

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Coders and journos trade places in 48-hour job swap

Coders and journos trade places in 48-hour job swap

London Games Festival's October hack event will turn the reviewers into the reviewed

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Molyneux's £50,000 DLC

Molyneux's £50,000 DLC

Next game to star extravagantly expensive experiment in 'the psychology of monetisation'

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GDC: Devs 'must be willing to make radical changes'

GDC: Devs 'must be willing to make radical changes'

Realm of the Mad God daily user retention 'tripled to 37.5 per cent' after numerous game iterations, says Spry Fox CEO

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GDC: Yves Guillemot's Child of Eden brainwave

GDC: Yves Guillemot's Child of Eden brainwave

Did the Ubisoft CEO conceive the idea of Kinect as a Child of Eden controller? Tommy Francois believes so

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GDC: Paulina Bozek on gamification's potential

GDC: Paulina Bozek on gamification's potential

Don't dismiss the process, says Inensu boss, arguing it can encourage social change

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Inside Whale Trail: Develop Dec/Jan out now

Inside Whale Trail: Develop Dec/Jan out now

We speak to the team behind the iOS sensation, and lift the lid on the 30 Under 30

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Lua coders can now work through iPad

Lua coders can now work through iPad

Programming environment bundled in $8 app

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VIDEO: 'First ever' narrative design tool released

VIDEO: 'First ever' narrative design tool released

Story mapper 'can help game writers organise arcs and flow'

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Dead Island app merges mobile and console play

Dead Island app merges mobile and console play

Unique iPhone app used as tool for console counterpart

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Blow: 'Braid designed itself'

Blow: 'Braid designed itself'

GDC Europe: The celebrated indie developer presents a challenging new understanding of game design

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Ninja Theory: 'Story gives your game soul'

Ninja Theory: 'Story gives your game soul'

GDC Europe: And it's gestures that tell the story, says the studio behind the next Devil May Cry

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Wooga's five rules for game loop success

Wooga's five rules for game loop success

GDC Europe: Social gaming specialist on why 'smart depth' will make your studio a Facebook giant

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Develop 119: Markus Persson on fame and fortune

Develop 119: Markus Persson on fame and fortune

July edition includes interviews with Notch, Ian Livingstone and BlitzTech

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EA Sports SVP: Devs must harness the power of player identity

EA Sports SVP: Devs must harness the power of player identity

Develop Conference: Andrew Wilson on why recognising consumer interest in avatar status grants success in the digital era

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Just two devs on BAFTA's 42-strong 'Brit talent' list

Just two devs on BAFTA's 42-strong 'Brit talent' list

Small pickings for UK talent in supposed 'Brits to watch' list

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Playground proud of BAFTA nod

Playground proud of BAFTA nod

Designer Matt Turner to represent games industry at LA ?Brits to Watch? event

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FIFA not ready for Kinect

FIFA not ready for Kinect

E3 2011: No Kinect support until FIFA 13

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id regrets Rage's seven-year dev cycle

id regrets Rage's seven-year dev cycle

E3 2011: Carmack wants creativity, not tech, to take precedent

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Rare working on voice-enabled Kinect title

Rare working on voice-enabled Kinect title

E3 2011: Voice control is the focus in an upcoming Kinect game from Rare

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Dare to be Digital 2011 teams named

Dare to be Digital 2011 teams named

Teams from 70 universities whittled down to select few for respected Abertay Dundee contest

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New Microsoft pixel smoothing technique detailed

New Microsoft pixel smoothing technique detailed

Researchers at US firm and the Hebrew University publish joint paper on spline-based algorithm

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Valve releases Portal 2 Authoring Tools

Valve releases Portal 2 Authoring Tools

Free download of beta level editor kit available to PC game owners

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Valve's dev secrets revealed in Develop 116

Valve's dev secrets revealed in Develop 116

The May issue of Develop is packed with great features, including an in-depth look at the unique creative culture at Valve

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The making of L.A. Noire uncovered in Develop

The making of L.A. Noire uncovered in Develop

The April issue is packed with great features, including an in depth look at the tech behind Team Bondi's crime epic

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320 articles