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Entries in ‘Design’ (320)

Spector urges game creators to 'level up' storytelling

Spector urges game creators to 'level up' storytelling

Epic Mickey dev is also doubtful that the indie scene is impacting the mainstream

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Valve experimenting with emotion-led game design

Valve experimenting with emotion-led game design

Studio working on how physiological and psychological signals can affect gameplay

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NASA debuts on Unity Asset Store

NASA debuts on Unity Asset Store

Space agency increases in roads to games industry with free Space Flight pack conceived for game jammers

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Ubisoft puts nine studios on Assassin's Creed IV

Ubisoft puts nine studios on Assassin's Creed IV

Open world pirate game has global development team behind it

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Climax initiates hiring spree

Climax initiates hiring spree

25 year old studio seeking to fill programming and design roles for unnamed projects

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Jenova Chen reveals secrets of Journey design

Jenova Chen reveals secrets of Journey design

Developers must remove distractions to get players to appreciate each other

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V&A museum opens first ever game design residency

V&A museum opens first ever game design residency

Selected developers to receive monthly bursary, studio space and budget for equipment

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DayZ standalone delay due to 'groundbreaking' changes

DayZ standalone delay due to 'groundbreaking' changes

Imprisoned developer Ivan Buchta continues to support game's creation through letters

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Make Something Unreal Live finalists picked

Make Something Unreal Live finalists picked

Epic's European student development contests enters closing phase with four teams remaining

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Disney's six point plan for game dev success

Disney's six point plan for game dev success

LGC12: Entertainment giant shares secrets to success, urging devs to look to the past

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Channel 4 commissions game for sitcom Full English

Channel 4 commissions game for sitcom Full English

Broadcaster sees online addition as 'episode zero'

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JournoDevSwap: Just Like Life's spaceship leaked

JournoDevSwap: Just Like Life's spaceship leaked

Lew and Karn's Digital Entertainment Software's Top Secret latest game art revealed

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JournoDevSwap: Hacks hash hack

JournoDevSwap: Hacks hash hack

Griddled Octopus simply not sufficient to sustain enslaved students

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JournoDevSwap: Granny Ninja

JournoDevSwap: Granny Ninja

Rob Crossley powers up an old woman so that she can kill

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JournoDevSwap: It's a hard life

JournoDevSwap: It's a hard life

How Lewie Procter and his team are bringing a touch of philosophy to the arena shooter

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JournoDevSwap: Double Droids' double-or-nothing

JournoDevSwap: Double Droids' double-or-nothing

Chin and Stuart have talent and time on their side to make a great game - if they can stay awake

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Seven dev teams supporting Guild Wars 2

Seven dev teams supporting Guild Wars 2

ArenaNet to also create additional bonus teams for further development when needed

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Kojima: Games dev auteurs a dying breed

Kojima: Games dev auteurs a dying breed

Metal Gear Solid creator sees his peers as 'the last generation' of single visionaries

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15 ways to make free-to-play pay

15 ways to make free-to-play pay

Gamesbrief's Nicholas Lovell delivers a guide to success at the F2P Summit

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New book to teach kids games coding

New book to teach kids games coding

Super Scratch Programming Adventure uses comics to ready new generation of developers

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Accessibility guidelines help devs welcome gamers with disabilities

Accessibility guidelines help devs welcome gamers with disabilities

New resource to open up developer's creations to huge new user-base

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Molyneux: Games the last medium that can surprise

Molyneux: Games the last medium that can surprise

Unite 12: 22 Cans boss on how now is better than ever for start-ups and creativity

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Business models 'should not define game design'

Business models 'should not define game design'

Games must be fun, engaging and offer social elements to attract users, says BioWare GM

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BioShock Infinite multiplayer axed following staff departures

BioShock Infinite multiplayer axed following staff departures

Ken Levine asserts that Irrational's talent can still deliver

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Dear Esther succeeds because of emotional sandbox

Dear Esther succeeds because of emotional sandbox

Esther?s success can be repeated because of emotional stimulus

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320 articles