Industry predicted to be worth $81 billion by 2016; Physical 'has peaked'
And more than half say everything they create is owned by their employer
September issue looks at racing studio's secret tech, the MMO space, the finer points of making a game trailer, and more
'The model we're under, the big retail model, is creaking'
Newell brands online restrictions a 'dead end' policy; Pearce says a single game network would be ideal
Announcement on the company's new direction due in a matter of months
Studio condemns onslaught of 'ridiculous' accusations, but admits some claims are accurate
Portal publisher can beat piracy and make more money through quality of service, claims Gabe Newell
Studios and publishers showing interest in mixed-platform play, says Yoshida
Microsoft customers and developers will benefit from Steam integration, says Newell
Apple's core is lionised by the industry elite as tributes flood in
Ubisoft studio manager says digital is now the place for start-ups to grow
Shuhei Yoshida says 'dangerous kinds of interactivity' is just years away
Gesture devices will eventually grow from their 'many limitations', says Shuhei Yoshida
Steamworks and future games to integrate ?Valve TV? tech
PlayStation 'will gain value by opening its console to outside networks'
GDC Europe: The celebrated indie developer presents a challenging new understanding of game design
Edinburgh Interactive: Runescape boss Mark Gerhard offers advice to MMO creators
July edition includes interviews with Notch, Ian Livingstone and BlitzTech
Brink developer 'plans ahead to avoid as much overtime as possible'
Analyst labels overtime as a natural part of game development; says Unions shouldn't exist
Develop Conference: Sumo Digital?s Gareth Wilson casts dire assessment of national triple-A sector
Develop Conference: Games attempting emotional drama 'resemble the inverted baboon in The Fly'
Build an online ecosystem first, make money from it later, says EA chief