World-building adventure game has sold more than 3,000 copies a day since release last year
Fee designed as barrier to illegitimate projects will be donated to child's play
London gaming showcase back for third gathering of indie development's boldest talent
Its open nature and the reach of Steam make PC the ideal place for fledgling devs
Wildly popular indie game reaches another milestone in just three months
Deadlines for main and student showcase Oct. 17th and 31st respectively
US dev 'made the decision not to work on an additional update' despite support, claims console giant
Game sales for indie smash-hit on all platforms fly past 10m
Publisher sets up three-year initiative to support multi-platform development
'As a small independent, paying so much money makes no sense at all', says studio
In its own words, the trade body runs through its offer to start-ups and studios
Develop Conference: Tak Fung wants to shoot his 'golden bullet' of game promotion
Pay-what-you-want charity pack Little BIG Bunch 2 to release in September
Three day indie festival to share 'secrets of industry success'
'It is difficult to decide which game you are going to dedicate to, it may occupy many years of your life'
IndieCity dev workshop sets out to 'turn players into producers'
Development competition 'designed to foster innovation'
Popular dungeon-crawler may be released on console, says Edmund Mcmillen
Cloth simulation tool available as Unity and Unity Pro plug-in
Final tally for pay-what-you want collection almost double any previous offering
Addition of three games to blockbuster bundle sends sales through the roof
Collection of indie blockbusters takes bundle to new heights
Puzzle/platformer selling more than 2,000 copies a day