Our latest issue features the dev community's response to Sony's new hardware, and much more
Steam-powered microcomputer joins PS4 in holiday 2013 release window
Increased memory in next-gen console will help alleviate level design struggles, says Christophe Carrier
Top three titles during first six weeks of launch to be featured in documentary
Foundation calls on developers to help them refine optical input
'We're working with partners trying to nail down how fast we can make it,' says Newell
Sony's first-party devs involved in next-gen console creation from the start, says Herman Hulst
New pictures show PS4 features available through smartphones and tablets
Daniel Kaplan on how the console giant can make development easier on its next-gen hardware
Studios could have to sell 20-to-30 million copies to break even if game budgets and team sizes increase
Extended real-time tech demo shows off dynamic lighting, subsurface scattering and GPU-powered particle effects
Users can still play games while console downloads and installs new updates, says Yoshida
Growing number of developers suggest unveiling post-GDC
Sony Worldwide Studios SVP insists Jonathan Blow is just the start for independent studios on Sony's new console
Street Fighter creator Yoshinori Ono reveals Capcom's new game engine Panta Rhei
Catch our essential round-up of all the biggest stories from the PS4 announcement here
But next-gen console may not hit Europe till 2014
'If you don't want to connect to anyone else, you can do that,' says Yoshida
Consumers able to purchase games through smartphones and download directly to PS4
New hardware packed with 8GB of RAM and processing power of 1.84 teraflops
First and third-party studios line up to show off early demos for Sony's new machine
Sucker Punch, Guerrilla Games, Evolution Studios and Capcom reveal new games
Devs can now forget about tech limitations and simply focus on creating experiences, says Quantic Dream boss
David Perry goes into detail on Gaikai's implementation on Sony's next-gen console