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Entries in ‘Tools & Middleware’ (1411)

Crytek to show off CryEngine 2 ports at GDC08

Crytek to show off CryEngine 2 ports at GDC08

PS3 and Xbox 360 versions set for San Francisco debut

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Virtools launches Wii Solutions

Virtools launches Wii Solutions

Add-on for Virtools 4 quickens prototyping process

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Microsoft soliciting XNA feedback

Microsoft soliciting XNA feedback

Future versions could contain physics, AI or inverse kinematics engines

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Lightsprint SDK 2008 released

Lightsprint SDK 2008 released

Unified on- and off-lighting tech gets visual upgrade

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Geomerics CTO to talk at GDC08

Geomerics CTO to talk at GDC08

Session to showcase company's Enlighten tech

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PathEngine hits version 5.14

PathEngine hits version 5.14

Path-finding middleware sees speed improvements

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Another award for Havok

Another award for Havok

Middleware manufacturer honoured by National Academy of Television, Arts & Sciences

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Antix Labs unveils mobile gaming technology

Antix Labs unveils mobile gaming technology

Antix Game Player enables PC game libraries on even low-end phones

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Ubisoft to support amBX

Ubisoft to support amBX

Philips? ambient tech to be supported in upcoming releases

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NaturalMotion uses PhysX in Backbreaker

NaturalMotion uses PhysX in Backbreaker

Tech firm's first internally-developed game using phyiscs software

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Sony Online picks Gamebryo

Sony Online picks Gamebryo

Emergent?s engine to power PlayStation Network software

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Unreal Tournament III used to teach game design

Unreal Tournament III used to teach game design

Epic Games' new UE3-based shooter used in classes at US youth summer camp

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Red Mile to use UE3

Red Mile to use UE3

Epic's engine to power new Sin City game

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Illuminate Labs joins Epic?s IPP

Illuminate Labs joins Epic?s IPP

Global illumination tech bolsters UE3 offering

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Pandemic licences Havok Behavior

Pandemic licences Havok Behavior

Studio to use character animation tool in upcoming titles

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Alienbrain hits version 8.1

Alienbrain hits version 8.1

Compatibility update adds support for latest content programs

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Trinigy celebrates new licensees

Trinigy celebrates new licensees

Record year for engine developer

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Eidos execs on how shared tech supports global growth

Eidos execs on how shared tech supports global growth

Britsoft firm plans next step for its studios with ambitious plans to share Crystal Dynamics and IO tech across the company

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XNA Game Studio 2.0 launches

XNA Game Studio 2.0 launches

Release version now available; Dream Build Play 2008 warm-up round also opens

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Sega develops facial animation tool

Sega develops facial animation tool

Magical V Engine automatically matches facial expressions to vocal data

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Sandblast licenses Kynapse

Sandblast licenses Kynapse

THQ studio to use Kynogon?s AI middleware

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Autodesk launches Maya 2008 Extension 1

Autodesk launches Maya 2008 Extension 1

Maya Muscle facilitates skin and muscle animation

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Hansoft upgrades integration SDK

Hansoft upgrades integration SDK

Features new .NET layer for easier CIL interfacing

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Sierra Online using BigWorld tech

Sierra Online using BigWorld tech

Online firm's middleware to help make PC game for mass-market audience

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ProFX hits version 2.6

ProFX hits version 2.6

Pixel Shader 2.0 support heads improvement charge

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1411 articles