NaturalMotion's animation engine tech finds home at Heavenly Sword developer
Near London uses Qube's tech to achieve highest-ever accuracy model of central London
Indie-aimed version of Houdini for Torque Game Engine developers
SPECIAL REPORT: Two exclusive Developmag.com features might have some answers
Educator to research new consumer-level mocap technology
ThreeSF to join the Electronic Arts stable - system presumably used for online games
Sprite animation tool gets keyframing upgrade
New equipment captures 16 megapixels at 120 frames per second
Publisher's wireless division wants to add new features which improve gameplay
Omegame's UI authoring middleware certified official third party tool
Alone in the Dark developer looks to avoid project management nightmares
Allegorithmic's procedural texturing tech takes 'best new technology in effects and animation' gong
SPECIAL REPORT: Long-term partnership pairs PC hardware firm's PhysX with animation specialist's tools
London based studio is the first to adopt Qube's middleware for Nintendo console
Agreement with Epic extended to include new Unreal features and engine use in new game
New version features multi-channel support and Wwise Motion
Firm presented Q engine at DevStation Mumbai; has signed first licensee for Indian market
Dev industry vet Matthew Bellows to lead Vivox's quest into new games and communities