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Entries in ‘Tools & Middleware’ (1431)

Ninja Theory picks Morpheme

Ninja Theory picks Morpheme

NaturalMotion's animation engine tech finds home at Heavenly Sword developer

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Making the intelligent decision
T-Entertainment sides with UE3

T-Entertainment sides with UE3

Korean studio to use Epic's engine for upcoming MMO

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Q expands into virtual worlds

Q expands into virtual worlds

Near London uses Qube's tech to achieve highest-ever accuracy model of central London

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Side Effects reveals Houdini Apprentice HD 9.5

Side Effects reveals Houdini Apprentice HD 9.5

Indie-aimed version of Houdini for Torque Game Engine developers

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Icarus upgrades MMO platform

Icarus upgrades MMO platform

New version adds mail, auction, raid and guild systems

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CyberSports signs up Vivox

CyberSports signs up Vivox

Football Superstars MMO to use voice chat tech

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Want to succeed at multi-site development?

Want to succeed at multi-site development?

SPECIAL REPORT: Two exclusive Developmag.com features might have some answers

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Animazoo partners with University of Brighton

Animazoo partners with University of Brighton

Educator to research new consumer-level mocap technology

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EA confirms acquisition of social network start-up

EA confirms acquisition of social network start-up

ThreeSF to join the Electronic Arts stable - system presumably used for online games

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webtechnology releases SpriteStudio 2.0

webtechnology releases SpriteStudio 2.0

Sprite animation tool gets keyframing upgrade

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Vicon launches T160 camera

Vicon launches T160 camera

New equipment captures 16 megapixels at 120 frames per second

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Unity now available for Wii

Unity now available for Wii

PC/Mac and iPhone engine expands into console space

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EA looks to make mobile games with in-game voice chat

EA looks to make mobile games with in-game voice chat

Publisher's wireless division wants to add new features which improve gameplay

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Havok Complete now freely available

Havok Complete now freely available

No-cost download goes live on Havok website

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Valve unveils Steam Cloud

Valve unveils Steam Cloud

New service adds persistent data storage to Steamworks SDK

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Menus Master now available for Wii

Menus Master now available for Wii

Omegame's UI authoring middleware certified official third party tool

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Eden Studios adopts Perforce

Eden Studios adopts Perforce

Alone in the Dark developer looks to avoid project management nightmares

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ProFX wins Deutsche Telekom award

ProFX wins Deutsche Telekom award

Allegorithmic's procedural texturing tech takes 'best new technology in effects and animation' gong

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Nvidia looks to cross-platform support after NaturalMotion deal

Nvidia looks to cross-platform support after NaturalMotion deal

SPECIAL REPORT: Long-term partnership pairs PC hardware firm's PhysX with animation specialist's tools

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Asylum signed as first 'Q on Wii' user

Asylum signed as first 'Q on Wii' user

London based studio is the first to adopt Qube's middleware for Nintendo console

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Sega renews UE3 licence

Sega renews UE3 licence

Agreement with Epic extended to include new Unreal features and engine use in new game

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Audiokinetic releases Wwise 2008.2

Audiokinetic releases Wwise 2008.2

New version features multi-channel support and Wwise Motion

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Qube targets Indian development industry

Qube targets Indian development industry

Firm presented Q engine at DevStation Mumbai; has signed first licensee for Indian market

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Vivox appoints VP of consumer strategy

Vivox appoints VP of consumer strategy

Dev industry vet Matthew Bellows to lead Vivox's quest into new games and communities

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1431 articles