Physics engine to be used for upcoming Wii titles
Japanese giant picks engine for second Western-developed project
Load-time reducing FileMajik Pro SDK to be available to all licensed PS3 developers
SCEE's Tom Jones to discuss art pipeline at six venues across Europe
Allegorithmic's procedural texturing tech to be used in PC and PS3 MMOs
Treyarch ready to battle middleware when it comes to World at War
Latest version expands library, adds COLLADA and OBJ support
SCE starts to fill the public in on Trophies and the like after recent disclosure of details to developers
NaturalMotion's animation engine tech finds home at Heavenly Sword developer
Near London uses Qube's tech to achieve highest-ever accuracy model of central London
Indie-aimed version of Houdini for Torque Game Engine developers
SPECIAL REPORT: Two exclusive Developmag.com features might have some answers
Educator to research new consumer-level mocap technology
ThreeSF to join the Electronic Arts stable - system presumably used for online games
Sprite animation tool gets keyframing upgrade
New equipment captures 16 megapixels at 120 frames per second
Publisher's wireless division wants to add new features which improve gameplay
Omegame's UI authoring middleware certified official third party tool