Simulation company inks licensing agreement with German AI specialist
Serious gaming and simulation specialist Bohemia Interactive has secured a licensing agreement that will see it integrate xaitment's AI tools into its VBS2 platform for tactical training and mission rehearsal.
“This partnership with xaitment confirms once again our intent to support the latest cutting-edge middleware to deliver more capability to our users. xaitment is a smart choice because it offers both AI editors and runtime libraries, which is a big differentiator in the market. Our company is now able to supply our clients around the world with state-of-the-art artificial intelligence technology directly integrated with our VBS2 platform." said Dr. Mark Dzulko, CTO of Bohemia Interactive. “xaitment’s powerful AI tools will help to further enhance and expand the experience our clients will have using our simulation.”
The game-based VBS2 simulation training tool (pictured) is employed by numerous military organisations around the globe. xaitMap, xaitment’s dynamic 3D path-finding and automatic navigation mesh generation tool, is used to pre-process VBS2 terrains to support the simulation’s overall AI.
Furthermore, the integration of xaitment’s tools xaitMove and xaitControl will provide VBS2 users with high-fidelity solutions for path-following, movement, crowd simulation, character behavior modeling and the creation of finite state machines to augment current VBS2 capabilities.
“The cooperation of xaitment and Bohemia Interactive is closing the development gap by using high-quality, easy-to-use artificial intelligence editors and runtime libraries in combination with the best sold simulation engine worldwide. We are delighted to partner with Bohemia Interactive,” stated Andreas Gerber, Group CEO of xaitment. “This partnership is an unrivaled advantage for our customers using VBS2 with one of the most advanced AI middleware solutions on the market. Our customers can directly start modeling their CGFs and other AI bots using our well-known graphical tools without having to program anything. We are excited about the immense and unlimited possibilities of creating new, unique and intelligent training and simulation games.”