Autodesk launching Stingray game engine this month

Autodesk launching Stingray game engine this month
Craig Chapple

By Craig Chapple

August 3rd 2015 at 1:00PM

New tech priced from $30 a month

Autodesk will launch its new Stingray game engine on August 19th.

The tech, built on the Bitsquid engine the firm acquired last year, will be available with basic support on a subscription fee of $30 a month. Developers can obtain discounts however if they subscribe for three months in advance, which costs $75 per quarter. Annual subscriptions cost $240.

Advanced support subscriptions will cost $50 per month, $135 per quarter or $400 annually.

Stingray's features include a rendering pipeline, physically-based shading, advanced particle effects, post-processed visuals effects, lightmap baking and a high-performance reflection system. It also includes existing tools  like Beast, Human UK Navigation, Scaleform Studio, FBX, Wwise and Nvidia PhysX.

The engine will include development tools such as visual node-based scripting and Lua scripting. C++ source code will also be available as an additional purchase upon request.

There will also be a one-click workflow and live link between Stingray and Autodesk's 3D animation software to make it easier to import, create, iterate, test and review 3D assets and gameplay.

Autodesk said developers will be able to make “significant” changes to the engine and renderer without requiring source code access, thanks to its data-driven architecture.

Supported platforms for Stingray include iOS, Android, Windows, Oculus Rift, PS4 and Xbox One.

Later this summer Autodesk will also offer existing desktop subscribers of its 3D animation and modelling tool Maya LT access to Stingray as part of their subscription package.

“Between augmented reality, virtual reality and the proliferation of mobile platforms, the game industry is undergoing a major transition, which poses new complexities for both triple-A and indie game developers,” said Autodesk senior VP for Media & Entertainment Chris Bradshaw.

“Autodesk developed Stingray with these challenges in mind, and we’re excited to share its debut with the game developer community. Stingray makes it easy and intuitive for artists with varying skill sets and programming expertise to create the next generation of 3D blockbuster games, entertainment and even architecture.”

You can find more information on the Stingray website.

You can view a selection of images of the engine's output and a video provided by Autodesk below.