Middleware provider outlines offering at San Francisco eventMiddleware and art creation provider Autodesk has detailed its activity at GDC09, which includes presentations, master classes and training sessions.
Below is a detailed list of Autodesk's GDC offering, much of which will takle place at the company's event hub at stand 5716.
For more information visit Autodesk's special GDC webpage.
Virtual GDC provides on-demand option
For those who cannot attend the show, Autodesk will host Virtual GDC on the AREA, its online user community site. Virtual GDC includes live video streaming of Autodesk masterclasses and theatre presentations, as well as a blog and image gallery. Streamed videos will be available on demand shortly after the show. Virtual GDC will also include a press room where Autodesk’s GDC press kit and imagery will be available.
From software for sculpting 3D models and animating believable characters to runtime technology integrated within the game engine, Autodesk provides developers with tools to help realise their creative visions. Many of these products will be showcased at Autodesk’s stand, including Autodesk Kynapse artificial intelligence (AI) middleware and Autodesk HumanIK animation middleware.
Also at the Autodesk stand, game industry visionaries will offer daily presentations about how they used Autodesk products to create AAA games.
• Gareth Eaves, senior animator, and Paul McComas, senior software engineer at EA Canada, presenting how HumanIK, Autodesk MotionBuilder and Autodesk Maya software were used in the creation of FIFA Soccer 09
• Greg Grimsby, art director at Mythic Entertainment, an EA Studio, discussing how Kynapse and Autodesk 3ds Max software were used in Warhammer Online: Age of Reckoning
• Mathieu Latulippe, technical animation director at Ubisoft, demonstrating how HumanIK, 3ds Max and MotionBuilder software were used in the creation of Prince of Persia
• Ludovick W. Michaud, senior technical and creative director at Janimation, showcasing how Maya, Autodesk Softimage and Autodesk Face Robot software were used to create cinematics for James Bond: Quantum of Solace.
Free Training Options
During GDC, Autodesk will offer six training sessions and four masterclasses taught by game developers from Lionhead Studios, Ubisoft and Mythic Entertainment and EA studio, as well as Autodesk technology experts. All Autodesk sessions and masterclasses are included with the GDC conference registration pass, so there is no additional cost to attend. Registration is required for masterclasses only
On Tuesday, 24th March, from 8am to 12pm (PST), Autodesk will host an education summit — bringing educators from around the world together with industry professionals and Autodesk representatives. This event includes a series of strategic discussions with industry visionaries from top game development studios and an update on Autodesk 2009 education initiatives. Speakers include Joe Shoopack, director artistic development at Sony Online WW, and Professor Kathy Blashki, head of research and animation at the Australian Film, Television and Radio School.
Creative Careers Classified
On 23rd March, Autodesk will unveil 'Creative Careers Classified', its new careers section for the digital entertainment industry on the AREA community website. This page offers aspiring game artists ‘day in the life’ interviews with young professionals, online tutorials to help them hone their skills and access to job listings at leading companies.
Maya for Games
Autodesk will also introduce its new Maya for Games curriculum — a free*, downloadable module that takes students through the fundamentals of Autodesk Maya. This module has been designed to simulate the experience of working as an associate environment artist in a game studio. Upon completion of the module, students will have created a games environment to include in their portfolios. The final lesson helps them organise their projects for presentation. To download the curriculum, visit the Autodesk Student Community.
*Free products are subject to the terms and conditions of end-user license agreement that accompanies the software