Artillery unveils triple-A HTML5 browser tech

Artillery unveils triple-A HTML5 browser tech
Seth Tipps

By Seth Tipps

September 20th 2013 at 9:26AM

Start-up claims to turn web browsers in to consoles and cut dev time and costs in half

Silicon Valley games start-up Artillery has revealed a browser technology it claims turns any modern web browser into a games console.

Artillery recently got attention for drawing Sean “Day[9]” Plott – a popular web TV personality and games design graduate – to the team as its head of gaming.

It was a demo of the team's newly announced RTS Project Atlas that inspired Plott to get on board, and today Artillery unveiled the game and the tech behind it in a video on their website.

“Our browser-based platform will be transformative for the industry by not only making core games easier to develop, play and enjoy, but by providing everyone with a browser access to triple-A quality games typically only playable using a console or PC download,” said Artillery CEO Ankur Pansari.

“This is our first major step towards demonstrating a more cost effective, accessible world for consumers and game developers.”

The company claims its tech makes playing triple-A quality browser games easy for consumers, promising that titles will load in just seconds without any need for installation or client downloads.

Its HTML5 based solution is supposedly developer-friendly as well, and Artillery boasts it can cut development time and costs on triple-A titles in half, allowing for quick iteration.

The studio's first game, Project Atlas, is set for open beta in winter of this year.

“We are thrilled to be creating the future of RTS gaming,” said Plott.

“Project Atlas is designed specifically as an accessible, multiplayer experience - players click a link, and a few seconds later they are all playing together.”