AMD announces DirectX 10-supported game dev tools

AMD announces DirectX 10-supported game dev tools
Michael French

By Michael French

August 23rd 2007 at 7:44PM

GPU ShaderAnalyzer 1.3 and The Compressonator 1.40 available now, GPU PerfStudio 1.1 coming soon

AMD has revealed its latest GPU tools, with the big story on the latest upgrades being DirectX 10 support.

GPU PerfStudio 1.1, GPU ShaderAnalyzer 1.3 and The Compressonator 1.40 all support the Microsoft's graphics API.

Performance analysis tool PerfStudio boasts automated bottleneck analysis and real-time interactive data visualisation while Data presentation is improved with cell formatting, custom filters, and selectable UI anti-aliasing. Other additions include separate rendertarget and backbuffer state overrides.
 
Shader analysis app ShaderAnalyzer meanwhile has support for both DirectX 10 and Open GL shaders, and now enables developers to calculate shader throughput and shader performance bottlenecks.
 
And texture-compression tool Compressonator has extended its feature set with support of D3D10 texture formats and D3D10 texture compression.

Bioware, 2K Australia and Firaxis are the first to back the new tools. GPU ShaderAnalyzer 1.3 and The Compressonator 1.40 are available now on http://ati.amd.com/developer/, with GPU PerfStudio 1.1 to follow soon.