Allegorithmic unveils Substance Painter

Allegorithmic unveils Substance Painter
Craig Chapple

By Craig Chapple

December 6th 2013 at 4:40PM

New particle-based brush tool can be used for both 2D and 3D texturing

Allegorithmic has unveiled its new particle-based brush system Substance Painter.

The tool features multi-channel particle brushes that can be used to replicate ageing textures, decay and fractures.

Substance Painter can act as both a 3D and dedicated 2D tool, and includes automatic tiling and UV islands influence features.

The suite also records each action of the artist, allowing them to backtrack to previous versions and test out multiple variations.

An open beta for the tool will begin in January for PC and Mac.

“When artists saw our prototype, they were shocked,” said Allegorithmic CEO Sébastien Deguy.

“Nothing is more important to game and 3D artists than making an object or environment look real; now a professional look is available in seconds.”

Visit the official website for more information.

You can also view a video of Substance Painter in action below.