Allegorithmic unveils new version of ProFX

Allegorithmic unveils new version of ProFX

By Michael French in San Diego

August 7th 2007 at 7:39PM

SIGGRAPH 07: V2.6 of procedural generated texture kit boast Pixel Shader upgrade

Allegorithmic has followed up on the announcement that its texture authoring MaPZone software had been upraded with news that its procedural texture generating tech ProFX had also hit version 2.6.

Key features in the new version include compatibility with Pixel Shader 2.0 to maximise the number of machines that will benefit from GPU acceleration of ProFX and integration with MaPZone Pro 2.6.

Allegorithmic says the procedurally generated textures made with ProFX are up to 500 to 1,000 times smaller than regular compressed bitmap textures, making them ideal for MMOGs, casual titles and downloadable games.

“The gaming industry is clearly moving toward online gaming and online distribution of content,” said Dr. Sebastien Deguy, president and founder of Allegorithmic.

“Since ProFX textures take up infinitely less storage space, ProFX is naturally becoming a cornerstone in procedural texturing for the gaming market with customers ranging from industry giants to small innovative developers.”