Airplay SDK adds N-Gage support

Airplay SDK adds N-Gage support

By Ed Fear

April 10th 2008 at 4:56PM

Ideaworks3D's cross-platform mobile environment now compatible with Nokia's new platform

Airplay, Ideaworks3D's cross-platform mobile portability technology, now supports Nokia's new N-Gage gaming platform.

The technology delivers binary-compatible natuve code across ARM devices, enabling single binaries to be deployed to a wide range of handsets and operating systems, including Windows Mobile, BREW, Symbian and Linux. Ideaworks3D has used the SDK themselves to deliver two titles for the N-Gage service's launch, System Rush: Evolution and Mile High Pinball.

"Ideaworks3D has a long and proud history of collaboration with Nokia around mobile gaming. In 2003, we provided Airplay 1.0 to Nokia to support their connected services for the original N-Gage hardware. Five years later, we are tremendously excited to see how Nokia has relaunched the N-Gage brand as a compelling service for next-generation mobile games on its handsets," said Tim Closs, Ideaworks3D's CTO.

"Airplay SDK is the only technology in the world that allows mobile publishers to create a single SKU that can be deployed to N-Gage as well as other native environments such as BREW, Symbian OS and Windows Mobile. There is zero cost for porting between handsets, as the Airplay platform does that for you. The advent of N-Gage is making publishers really wake up to the huge cost savings offered by this approach".