The Abyssal Engine is due to support Jenkins Software’s RakNet networking technology.
Abyssal Technology’s OpenGL-based game engine is being integrated with the RakNet C++ networking tool to allow for multiplayer and massively multiplayer game development.
Jenkins is currently planning to demonstrate RakNet multiplayer functionality in an online 3D world environment by creating a death match game demo using the Abyssal Engine.
While few other details are currently known, The RakNet enabled version of the Abyssal Engine is expected to be available within the next few weeks.