Inkle Studios has rebuilt newly open-source tool from the ground-up in C# to support Unity
The tech that underpins critically lauded narrative title 80 Days is now available for everyone to use.
Developer Inkle Studios has released the Ink scripting language on GitHub under the MIT open-source licence.
It also served as the foundation for the outlet’s previous series of Sorcery titles.
Ink’s compiler has been rewritten in C# to allow for its integration with Unity.
Inkle has also released a tutorial to introduce devs to the writing-focused tool.
“Every one of our games has had one piece of technology that has remained constant, a bedrock that has enabled us to write literally millions of words of highly branching narrative: our proprietary scripting language, Ink,” said Inkle.
“We've been hard at work on the latest version of the language, improving the elegance of its syntax and adding powerful new features.
“We can't wait to see what other game teams and individuals will build with it.”