5m Oculus sales will bring Wargaming into the VR fray

5m Oculus sales will bring Wargaming into the VR fray
Ben Parfitt

By Ben Parfitt

April 10th 2014 at 4:48PM

World of Tanks creator says it will only target virtual reality when audience is big enough

New platforms such as Oculus Rift, Xbox One or PS4 will need to hit unit sales of between five and ten million units before Wargaming will target them.

"If it's big, if it's global, we're going to be there," he said in the video interview below,” Wargaming chief executive Victor Kislyi told CVG.

"For free-to-play, five to ten million is a good user-base. So if Xbox One or Oculus reach those numbers, we're there. We are free-to-play, and now even further down the road, we are free-to-win. Seventy-five per cent of our players never pay a penny, and we love those players.”

Ubisoft’s VP of creative Lionel Raynaud said last month that "VR would need to sell at least 1 million units to be viable for development".

Story originally published on MCVuk.com