
Illegal file-sharing 'inevitable', so small developers should embrace it, says Sean Hogan
An indie developer has chosen to advocate piracy by offering free codes and posting on a torrent site in support of illegal file-sharing.
In a post on Reddit, Sean Hogan said that piracy was inevtaible and that it was better to embrace it, and asked anyone one who downloaded the action-adventure RPG Anodyne to upvote it on Steam Greenlight.
He added that piracy was a way to give people who couldn’t afford the game a chance to play it, and that it was better for indie developers to have more people play their games than less – no matter how they obtained it.
“Piracy is inevitable so it's better to embrace it - plus, it gives lots of people who couldn't normally afford the game the opportunity to play it - and I think when you're a small group of developers (only my friend Jon and I made Anodyne), it's better to have lots of people able to experience your game,” said Hogan.
“We hope enough people will like it and the word will get out, eventually allowing us to get onto Steam, which then lets more people see and play Anodyne.”
Piracy has proven a big problem for a number of developers in the game industry, with studios such as Crytek claiming in January last year that Crysis 2 had been illicitly downloaded four million times.
Sports Interactive has also previously claimed that its Football Manager series had a piracy rate of 80 per cent, and has since made Steam activation compulsory. Shadowgun developer Madfinger also reported an 80 per cent piracy rate – rising up to 99 per cent in some countries - for mobile game Dead Trigger on Android, forcing the studio to adopt a free-to-play approach.
Despite this, some developers have taken to accepting illegal file-sharing as an unfortunate part of the industry, and indies such as Hotline Miami dev Jonatan Söderström have also taken unique methods to tackle piracy.
Taking to a thread on a torrent site, Söderström told users that he and his co-developer Dennis Wedin were working to fix a number of the game’s bugs, and asked them if they could update the illegal torrent once the patch was released.
“I don't really want people to pirate Hotline Miami, but I understand if they do,” he said. “I've been broke the last couple of months. It sucks.
“And I definitely want people to experience the game the way it's meant to be experienced. No matter how they got a hold of it.”
In December, Hotline Miami project manager Graeme Struthers said the title had sold 130,000 copies, but had been torrented to “extraordinary levels”.
It gives legitimacy to theft. In the long run, it will only hurt everyone.
This sounds like developers are starting to realise that even pirated games still have an impact on their profile.
Paid for or not, people are playing the game and giving comment on it, and sure its going to hurt but being able to spin the activities of the undesirables to the benefit of the company, it may be possible to mitigate against some of the impact.
Piracy and theft can not be viewed in a positive light no matter how you spin it. It's detrimental to the developer (I'm going to ignore the publishers for this) in terms of finance, and overall moral.
However,
If devs can find a way to benefit from piracy, find a way to curb or reverse the effects in the long term, instead of simply viewing it as something to be stomped out (because unless we have a completely regulated web, it's never going to be), then in future it will stop being such an issue. Devs like Sean and Jonatan have already began taking steps to try and find a solution, I say all power to them and good luck, and hopefully others will take up the challenge as well.
This isnt real piracy.
The game would still need to be cracked so that it can run offline (on a freshly installed PC) without activating with Valve's Steam servers.
This is pretty much a free unspecified time-limited demo. Gamers would still be left with nothing once Valve goes bankrupt and their games won't activate.