
PS4 'has a run-capability' of 1.84 teraflops compared to the next Xbox's 1.23 teraflops
The PS4 will be 50 per cent more powerful than the next Xbox in terms of raw power, according to a report.
Developers have allegedly told VG247 that the PS4 will have a run-capability of 1.84 teraflops, while the next Xbox will have 1.23 teraflops.
Despite more computational power, the next Xbox is said to have significantly more RAM than the PS4.
The PS4 will apparently have 4gb of RAM, 1GB of which will be reserved for the operating system, security and apps, while the next Xbox will house 8gb of RAM, with four-to-five gb left over for running games.
Both next-gen consoles however will be able to read 100gb blu-ray discs.
The report also states that the PS4 will be based on AMD’s A10 APU, while the next Xbox will be built on the Radeon HD 8770 GPU.
The rumour mill on the potential capabilities of Sony and Microsoft’s next-generation consoles has gone into overdrive this year, ahead of what is expected to be a huge E3 reveal for the industry giants.
It is expected however that both companies will likely reveal initial details on the new systems prior to the event, with another report suggesting Sony and Microsoft will hold special “Apple-style” events near the Game Developers Conference in March to announce the platforms.
The Cell powered PS3 was supposed to be twice as powerful as the Xbox 360, so Xbox are gaining on them :)
If I was a betting man I'd say there will be almost no difference between PS4 and 720 games, but what do I know?
I suggest changing the title, 1.23 of 1.84 is only 33% not 50%
It doesn't matter how fast it is, the PlayStation will always be inferior to the XBOX.
But the correct math is 50% more powerful, as 1.23 is the number to start from. Add on half of 1.23 and it brings it to roughly 1.82.
Of course math isn't my strong point, but I think 50% is correct... ;)
Every new Playstation, Sony is putting the same marketing arguments... Remember when the PS2 was supposed to be ban from eastern country because it could be compared to a SUPER COMPUTER... As usual, the game will be identical on both platforms as dev aren't going to code 2 games anyway.
Of course this was coming. New consoles from 2 mayor rivals means the war is about to start.
Everybody will take sides and defend positions against any reasonable proof.
No matter anything. "My favorite brand will be best".
I really hate that! At leasat tt's good that I live in Schizerland...
Raw power doesn't equal great game play or design. I believe currently the ps3 is more powerful than the xbox360, but in my opinion xbox360 has better graphics than Ps3. From what I have heard Ps3 is harder to program for.
If that's true the PS4 will be behind in terms of GPU & will have to leverage it's RAM to use it's GPU. The Xbox will have dedicated GDDR5 Video RAM. Ask any PC gamer out there the CPU doesn't really matter as long as it's good enough to not bottleneck the GPU. Current PC games are alot more demanding it's the GPU that's needed not the CPU. Although there's PC games with HD6950 as recommendation at the moment which is much stronger then either.
Gamers will choose their next console based on exclusive titles such as Fable 4, Metal Gear and so forth and not on how much RAM or processing power they come with.
The ice cubes in a ps4 are cuby than tthose in the new x-box tell tell that biscuits
sony sony... there you go again... stop this ridiculous fanboi marketing... it is getting you nowhere... and it has gotten too old...
A bit concerned about the reported memory for PS4. 4GB total memory with 1GB reserved for OS means the remaining 3GB must be shared and split between textures (VRAM) and system memory required for the game.
If the next gen console games have significantly higher resolution textures, that doesn't leave a lot of memory for open world games with complex scripting and A.I.
You can scale up resolution and graphics settings for high end PCs, but you can't scale up A.I., scripting and interactive sandbox environments. As a result, the PS3's limitation of 256MB RAM currently affects basic design choices in any multiplatform game like reducing dynamic events, interactivity and sandbox features.
My concern is that we might see the same type of limitations in a three or four years when the next gen open world sandbox games struggle with PS3's memory restrictions and have to drop dynamic gameplay features to accommodate this platform.