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'Toxic' fan feedback worsening, says BioWare writer

'Toxic' fan feedback worsening, says BioWare writer

The signal-to-noise ratio of positive and constructive feedback is ailing, says Gaider

The lead writer of BioWare’s Dragon Age series has bemoaned a number of fans on the BioWare Social Network for their increasingly toxic and negative feedback.

Addressing the issue in a blog post, David Gaider said a group of passionate fans had become so critical and scalding in their feedback to BioWare developers that spending too much time reading it had begun to make him feel negative about himself and life in general.

He said that while many may say the developers should just put up with it or learn something from all the angry messages, the studio always digested mountains of feedback anyway, from which the developers would have to make partly informed decision on and then move on.

Gaider added that while there certainly was positive and useful feedback, the signal-to-noise ratio was gradually worsening, and likened it to a party full of people bitching.

He also said that the internet in general was full of people who would feel so opinionated about a topic that they felt it justified behaviour that would never be acceptable in real-life conversation.

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“We’re aware that the BioWare Social Network doesn’t constitute the be-all and end-all of BioWare’s fans (or simply people who play our games or are otherwise aware of them, if one sees “fans” in a purely positive context). They are certainly a group of passionate folks, and while I wouldn’t say they were all ‘utterly gross’ as you put it I do agree that the overall tone of the forums has become increasingly toxic,” he said.

“I tend to largely avoid them these days, myself. Why? Because spending too much time there starts to make me feel negative - not just about the games we make, but about myself and life in general. That’s not a good feeling to have. I’m sure there are folks there who would bristle at that comment, suggesting that all negative feedback is justifiable and that ignoring it is the equivalent of us sticking our heads in the sand. How will we ever improve unless we listen to their scolding and take our lumps like good little developers?

“That is, of course, ignoring the idea that we haven’t already digested a mountain of feedback - both positive and negative - and there’s really only so much of it you can take. Eventually you make decisions (informed by that feedback, though only in part - it can only ever be in part) and move on.”

Last year BioWare became the subject of a petition from waves of fans who were disappointed with the ending of Mass Effect 3 and demanded it be changed.

A campaign to alter it named “Retake Mass Effect” raised $80,310 from more than 4,000 contributors, and the outcry was so vocal that BioWare eventually bowed to pressure and agreed to change the ending by adding extra scenes.

The situation sparked debate across the industry on whether developers should take such drastic actions in response to the desires of a section of fans.

Valve MD Gabe Newell said last April that developers were in a unique position to engage with their users about projects and said the closeness with customers was gaming’s great advantage over other industries.

“What I think is best for the industry is that games developers used to be very far away from their customers,” said Newell.

“Nowadays you can have a game developer talking to a customer while they’re playing a game and fix an issue, or improve the experience, and do that in a matter of hours, if not minutes.

“Steven Spielberg [by comparison] is pretty much screwed. By the time he gets feedback on his movie, it’s too late. He’s done. Everything he could do to make customers happy, he’s lost that opportunity by the time he can get reactions from his customers.

“The closer developers are to their customers, and the more the line blurs between both, that gives us a gigantic advantage over any other entertainment field.”

big problem

posted by Jason Granger Jan 10, 2013 at 5:35 pm
1
Jason Granger

i hope they also realize, that they have alienated the true fan crowd that was following their games, and that the feedback they have been receiving, is from the same people who generate the toxic environment. so in fact, they have voluntarily contaminated their development culture.

a big mistake happenned during the creation of BSN. where all old fans found their game history and status stripped off. this way the community leaders and those processing community data, lost a huge opportunity. one that would allow them to make qualititive judgements on the feedback they receive.

the problem becomes even worse, because there is no pleasing these people. nobody can, and nobody ever will! the reason of existence of these people, is to prove that not only they know more about bioware's games, but also that they could develop them better than bioware if given the chance. something that is hilarious and annoying if you think about it, simply because these people know nothing about development. zilch. nada. playing games and being good at them has nothing to do with making them. same as eating food is not the same as being a chef! Entertaining such behaviour and supporting it is not a very good idea. it took a while for the members of the team to realize that, but it has reached a point where you do ot have that many choices other than rebooting the community!

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Wow

posted by Guru Larry Jan 10, 2013 at 6:23 pm
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Guru Larry

This is what's known in the trade as professional Butt Hurt.

Maybe you should see if you're actually any good at your job or not before blaming on people criticizing you.

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No excuse

posted by HisShadowX Jan 10, 2013 at 8:13 pm
3
HisShadowX

Let's face it when you have employee's at Bioware that need to be taken to HR so the HR rep can help them understand they hate their job like Stanley Woo then you know something is wrong.

Bottom line a couple years ago after Dragon Age Origins was finished the talent at Bioware had left the building.

David Gaider who worked wonderfully under the old staff's direction was not free to do as he pleased sort of like Vince Russo. David is like Vince Russo in a lot of ways that Vince Russo better worked under someone who could pick and choose his ideas rather then in charge.

Bioware's horrible customer service for the past couple years have done nothing but pushed away customers. The fact is Bioware does not see us as customers but as fans because we do not pay them it's EA who pays them now.

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posted by Tim Jan 10, 2013 at 9:03 pm
4
Tim

Tell them to go get stuffed. Your game you decide what to do with it. How dare they even begin to think they know anything about running a game. Do what's best for your company, the majority of fans which are happy & the new players. Tell the vocal minority know it alls to shut there gobs they've ruined enough games already who bowed to there demands only to have to shut down soon afterwards as what they wanted was to the game there way. You need to follow what's good for the majority & the new players as a priority.

Ignore that customer is always right stuff it's a lie the customer is almost always wrong & bowing to there demands to spit other customers & growth is extremely costly.

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posted by DowntheMemoryHole Jan 12, 2013 at 5:42 am
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DowntheMemoryHole

I recall clearly a time when Bioware actually stoked the forum flames albeit unintentionally. One producer actually requested "comments" regarding the direction of this or that highly successful Bio game. According to the law of unintended consequences, and this is a doozy, Bio-EA actually has created an environment on their forums that is toxic to its own existence. A forum fully self-realized, complete with a self-endorsed, competitive environment where "commenters" take turns wreaking havok on the company. Bioware used to lead quite effectively. Now... not so much.

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