
Code Hero creator talks about the relationship between imaginative play and game design
Alex Peake of Primer Labs draws inspiration as a developer from his dissapointment at computerized versions of pen-and-paper classic Dungeons and Dragons.
Peake is the face of the studio behind Kickstarter success Code Hero, a first person code-em-up that teaches players to make their own games.
But his days as a game developer began much earlier, when as a child he began playing D&D.
"When you play Dungeons & Dragons, you have the challenges of a writer, an improvisational actor, and a game designer all wrapped into one," he told Video Game Writers.
"When you become the Dungeon Master for a group, you want that creativity to, at will, create anything; to build a new system in your mind, just as soon as the player asks for something, to be able to give it to them."
But when he began playing computerized versions of D&D, he was "appalled" at their lack of creativity.
It was the abscence of that sense of freedom and creativity that called Peake to become a games developer, but he says his days as a designer began as soon as he picked up a D20.
"The moment you play D&D, you’re a game developer."
Never one to mince words, Peake has trouble imagining coming to games development without a roleplaying background.
"I rather worry about a generation of game designers, in an age where games are so ubiquitous, how could you call yourself a game designer if you’ve never played D&D?" he said.
"I cannot imagine coming upon the craft any other way."
"Nowadays a lot of people are so familiar with MMO-type games that when they hear about DnD, they try to translate it into MMO terms.They’ve got it backwards – all games are pale approximations of what imaginative games can do."
It would be cool to design a D&D module literally FOR game designers to learn the fundamentals from it about a villain who represents bad game design. Any pen-and-paper geeks want to help write that? Email me alex@primerlabs.com
It's not just a question of playing D&D. Playing or developing paper and board games is a damn useful background for anyone in the computer games business. If you can't design elegantly for paper, the chances are that your designs for machinery are going to be an overly-complicated mess.
But try telling that to the kids of today...