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Autodesk bolsters Scaleform SDK and plug-in

Autodesk bolsters Scaleform SDK and plug-in

Mobile SDK gets fmod, Unity add-on introduces Render to Texture

Autodesk has added new tool support to a pair of its low priced Scaleform licenses.

The Scaleform Mobile SDK has seen fmod support added, allowing users access to the audio engine at no additional cost. The integration will grant Scaleform SDK users the opportunity to add numerous audio effects to their work.

Meanwhile, the official Scaleform Unity plug-in now includes the Render to Texture software. As a result of the update, developers using the tech can now render Flash movies into all textures within Unity via the Scaleform plug-in.

The solution is being pitched as of great use to those wishing to animate the likes of in-game screens, billboards and the GUIs Scaleform is famous for serving.

More information is available at Autodesk's official Gameware website, found here.

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So .. flash on iOS ?

posted by olivier Oct 12, 2012 at 5:42 pm
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olivier

I wonder if apple will let that happen, knowing that basically scaleform is just another version of flash VM...

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Scaleform already on iOS

posted by Matthew Oct 12, 2012 at 6:16 pm
2
Matthew

Scaleform is already on iOS. There have been a few commercially released titles. Scaleform is a very fast, highly optimized runtime.

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Ok, but it is still flash

posted by olivier Oct 13, 2012 at 6:07 am
3
olivier

ScaleForm is a good product, the main thing here is Apple ( or for the matter Jobs) clearly said that there will not be any Flash on their devices.

As far as I know ScaleForm is really just a Flash player, hence my question, why did Apple let that slide ?

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Flash on iOS

posted by Jacob Oct 15, 2012 at 5:12 pm
4
Jacob

Hi Oliver,

I think what you're referencing is Apple's stance on Flash in the iOS web browser, which is what they've said no to. This does not disalow native apps built with Flash technology, as long as they adhire to the devloper guidelines.

There are actually already quite a number of apps build with Flash technology in the iOS app store. One for instance, is the game Machinarium, which at one point rose to the top of the App Store charts. This game, and many other apps were build in Flash Professional or Flash Builder, and then compiled with Adobe AIR SDK for mobile. The Adobe AIR SDK is free, and allows Flash apps to be compiled into native device code (and by the way doesn't use ScaleForm). My understanding is that Apple allows apps that are coded with any technology, as long as they they adhire to their guidelines. I hope that clarifies things?

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