A sad day for the industry, say ex-Psygnosis devs

A sad day for the industry, say ex-Psygnosis devs

Emotional reaction from two former key employees at the famous studio

It is a sad day for the industry after the closure of the UK’s longest running games developer Sony Studio Liverpool, former execs at the company have told Develop.

Former Studio Liverpool development director Clemens Wangerin and studio manager David Rose expressed their sadness at the closure, and called it a huge loss to the games industry.

Wangerin said that the studio had a huge amount of talent and skill that had done phenomenally well during its long history, of which he played a vital role in sustaining having joined the company in 1995.

“I’m obviously very sad to see what went wrong with them. It must be one of the longest running UK studios,” said Wangerin.

“It’s not been on the same site, but I know for a fact there are still people there who were employees five and six at Psygnosis that started drawing graphics on graph paper. So it’s a huge loss generally for the industry. It’s clearly a studio with a huge amount of talent and skill.”

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Wangerin described the loss of the studio as a harsh reality of the industry today, where almost any developer could be shut down given the harsh economic climate and the pace of changes in the game sector.

He also said that whilst Studio Liverpool had done a great job with developing the critically acclaimed Wipeout 2048, it was unfortunately not a million selling franchise, leaving Sony with a tough decision when it came to making cutbacks across the company.

“I think the harsh reality of the industry that we’re in today is that it can happen to almost anyone,” he explained.

“We saw not so long ago locally with Bizarre Creations closing down that even a studio that had a similar standing in the industry wasn’t spared when it came down to having to make hard nosed business decisions.

“Let’s not kid ourselves, ultimately it comes down to having to make savings in some way shape or form, and Sony as a corporation clearly has been posting losses not just this year but for the last few years. It’s just very sad that it manifests itself in, or the reaction to that, manifests itself into the closure of Studio Liverpool.”

We R Interactive CEO David Rose, who worked as studio manager at Psygnosis’ London studio, said the closure had been received with "tremendous sadness across the UK industry".

"In 1993 I joined a number of fresh-faced developers proud to be working for a company that was synonymous with quality and innovation in the 16 bit era,” said Rose.

“Fuelled with an equal mix of passion and naivety we knew that the forthcoming hardware was impressive, little did we know that little grey box would be badged PlayStation and take gaming from the niche to mass market becoming a verb in the process.

"For the employees past and present the memories of that period will be cherished and will live on in the history of the industry globally.”

For a brief history of the studio and a full softography of the 168 games it developed and published, take a look at our profile on 28 years of Studio Liverpool/Psygnosis.

million selling franchise

posted by Steve Aug 23, 2012 at 12:16 pm
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Steve

The reason Wipeout 2048 wasn't a million selling franchise is because the Vita is struggling. Did anyone really expect 50% of all Vita owners to buy it? I think that's being unrealistic.

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wipeout

posted by Kenneth Aug 23, 2012 at 4:19 pm
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Kenneth

I grew up with the wipeout franchise, I even got it when it jumped to the N64. While I love the game, and even have a PS Vita, I can't wrap my head around having to buy an online pass for it...I do not play multiplayer games like that on the go...I hope and pray that the devs and staff at Liverpool find happiness and more importantly, success, beyond this sad and challenging moment.

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RIP Psygnosis

posted by Guru Larry Aug 23, 2012 at 6:21 pm
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Guru Larry

I own a Vita at launch, but I never bought Wipeeout as I can't stand the game. If they had released Destruction Derby, I'd have been all over it.

But Sony are to blame here, they devolved Psygnosis into producing essentially one game for 15 years. In the late 80's to 90's Psygnosis were truly innovators in the gaming world, releasing all time classics, like Shadow of the Beast, Lemmings, (and Destruction Derby again) but they had their creativity ripped out of them and were left to die.

The same thing is happening to RARE to, Why the hell do these big companies buy developers famous for innovation, then make them produce rubbish?

RIP Psygnosis.

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Take the Money and Run

posted by Editor Aug 23, 2012 at 8:21 pm
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Editor

Its fascinating to see the same situation - RARE, happen again with developer - Psygnosis, after developer - BullFrog, after developer!

I just wonder if the 'take-the-money-and-run' executive structure of the early founders of these companies left a hollow business structure that is a vacuum that is not suited to being filled by corporate investment?

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It is for the best.

posted by Benedict Alcantara Aug 24, 2012 at 9:58 am
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Benedict Alcantara

I believe working independently and self-publishing game will put the team to stick together. It is been a suffering world, but it sucks that they're gone now. I will miss their F1 games though.

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