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Dear Esther succeeds because of emotional sandbox

Dear Esther succeeds because of emotional sandbox

Esther’s success can be repeated because of emotional stimulus

The developer behind indy art-house hit, Dear Esther, says emotional stimulus is the reason for the game’s success.

Dan Pinchbeck said “emotional sandboxing”, giving players component parts and the time and space to draw meaning out of it, is the foundation that has given the game such broad appeal, and is the reason its success can be repeated.

“It about throwing open a large number of symbols, ideas and images, that we hope are going to resonate with players, and giving time and the space to put them together to create the kind of architecture, emotionally, that they are wanting,” he said at the Develop Conference.

“So we’re not going to tell you how to feel, in the same way Minecraft doesn’t tell you how to build.

“In the same way Minecraft becomes intrinsically rewarding, putting those blocks together to make those combinations, Dear Esther rests on the idea that it is intrinsically rewarding to engage with the images and symbols that come out.”

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Dear Esther is an experiential adventure game has done well critical and commercially. The game gives players a range of visual stimuli which encourage them to solve puzzles and explore the gameworld itself.

Pinchbeck went on to argue that emotional sandboxing has existed in games for a long time. He feels this is why Dear Esther is not a one-off.

He used Shadow of the Colossus as a successful example of emotional sandboxing. However, with Heavy Rain, he said the complexity of its mechanics got in the way of its emotional hook.

Dear Esther

posted by Tina Jul 12, 2012 at 12:53 pm
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Tina

I'm a 30 something and been playing games for a good long time. And I still keep going back to some of those games that I played some 10 years ago. Those special games, that made an impact for one reason or another. Not because there aren't plenty of good games being made now but because they once made such a big impact on me and that's what I want to experience again. Some 10 years from now Dear Esther is gonna be one of those games that'll I keep coming back to.

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Dear Dear Esther

posted by George Jul 13, 2012 at 3:14 pm
2
George

One of the best games for a good long time. Stimulating, eerie and with a strong narrative. Very refreshing these days to find a game that doesn't assume anything about the gaming demographic and has a strong vision as to what it wants to achieve. Speaking as both a keen gamer and also a developer I wish them all the success. Hopefully they will be at the vanguard in changing this rather tiresome and humdrum industry away from the perpetual gun toting, mentally delayed, ego driven nonsense it is currently.

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