
Staff losses reported as MMO studio calls empire-building game 8Realms to a close
Jagex is closing its MMO 8Realms after little more than a year since the game's closed beta was released.
Develop understands that as a result of the closure, a number of Jagex staff are to lose their jobs, while others will have their positions moved within the company.
“Jagex has always been committed to creating fun and compelling games," said chief operating officer and vice president of RuneScape Daniel Clough.
"During the 8Realms beta it has become clear that the game doesn’t meet our high expectations for success and we are therefore channelling our focus on other exciting opportunities in the pipeline.”
A source has told Develop that 8Realms only managed to attract ten per cent of the user figures needed to turn a profit.
UK studio Jagex made a name for itself – and has met with ongoing success – with its popular RuneScape MMO.
The game looks like it was a money-grab anyway. Tell me the difference between these games? http://www.google.co.uk/search?q=city+building+browser+game&tbm=isch
How about trying to make a good game next time?
Brilliant. You made a perfect argument and provided evidence.
You are right.
So the fact that it won a player voted award in March & they just launched a new server this month are nothing?
I guess it doesn't matter that the players are enjoying the game. It's all profit now that's all they care about.
" It's all profit now that's all they care about."
Knock on the door and enter the real world when you are ready.
I'm not sure what business you know doesn't care about profit. If it doesn't, it's not a business. These things aren't run on pixie dust, I imagine Jagex invested massive amounts trying to get this to work.
Out in the real world most businesses do care about profit but they also usually focus on going the extra mile for the customer which means to sacrifice possible profit to see the customer happy which often turns into more chance for profit down the track.
It's a real shame there was alot of potential here all it needed was a little fixing to improve times & remove a few bugs/oversites. Apparently the fix that was needed was only moments away if they had just held out abit longer there profit could be flowing.
It's just Jagex proving they can't make anything besides Runescape without a complete disaster.
Mechscape - Cancelled
Pirate empires - Development suspended
War of legends - Practically dead
FunOrb - Practically dead & promised updates no where insite what ever happened to that game a week announcement?
Stellar Dawn - Development suspended
8Realms - Shut down
The only other project that's left is Transformers Universe lets hope that you at least get that one right but there's not much cause to having any confidence.
RTS are cheap knock ups they take little time & resources to make. There's no complex coding, the graphics are simple & small so they don't take long to produce at all. If they spent alot then there fools.
The average person with HTML knowledge should have been able to make a game like 8 realms in a few weeks + abit for time for balancing. RTS are not like other games where a small update takes 6 months.
It looks more likely that Jagex just isn't willing to expand resources to get the finishing touches done at the moment.
"The average person with HTML knowledge should have been able to make a game like 8 realms in a few weeks + abit for time for balancing."
Oh dear lord, if you don't have a clue about the actual requirements of a technical endeavour, please don't pretend.
Complex coding is involved in making ANY game. The graphics may be simple but they still take talented artists and HTML is a markup language. You do not code a game in HTML. Even if you could, knocking it up in a few weeks is a naive and woefully stupid view on the reality of game development.
If you don't know a thing about the subject matter, keep quiet.
I do Bob you should take your own advice alot of games are being written in HTML your knowledge is either not informed from the start or out of date. Also it really dose only take a few weeks for HTML projects.
Just a tip theres a reason why we don't need Java or Flash to play it's because it's written in HTML. It's also the reason why we get 404 webpages when the bugs happen instead of the usual error messages.
I design webpages as a side business myself unless you do so to you should be the one keeping quiet.
From Jagexes own mouth have a read & get informed. http://services.jagex.com/m=news/g=8realms/theres-something-about-gary
I don't think they even bothered to test 8Realms before putting it out I got bugs the moment I tried loading it. I know it's beta but when you can't even load the game it should not be out for Beta testing at all. This put me right off from the start.
This is the sort of game your up against in MMORTS http://www.aeriagames.com/playnow/dcrus and theres many more 8Realms needed alot more work done.
I tried it. It dose have a good new concept that could have alot of potential but it's just to slow the second age in things start taking hours to build & unlike WOL theres not much you can do to speed the process up besides relying on gems which are few & far between.
A few changes & they'd have a good game. Have a somewhat easy to get item that allows you to build 5 structures at once would be a huge help instead of being limited to 2 all the time. Aim for each round to last a month would be a good idea. Consolidate the servers & just have 1 or 2. Also a proper battle would be nice oh the barbarians attcked me but all I get is a report? Wheres the interaction in the combat? It's just a numbers game for the combat.
8Realms is better.. I played WOL from the start until Feburary 2012. It going increasingly boring I'm never going back to WOL. With 8Realms theres a new Age just around the corner which freshens it up.
While it's true that we could use a few things that WOL has in 8Realms I'd much rather play 8Realms any day now.
To me the point of strategy games of ever increasing complexity (for Facebook in this case) is to challenge the skills of participants and build prestige. When your monetization model does the exact opposite by allowing the wallet to trump the brain it seems to me to be designed disadvantageously from the start. A more advanced monetization model would have solved the problem imo, though admittedly I could have a bias in this area.
Well done, you've cobbled together some web pages but that seems to have given you some false impression of understanding game development.
Whilst this may be rather pedantic, HTML is the markup, the games are written in JAVASCRIPT. Whilst the common press refers to HTML5 as the manner in which the games are made it typically refers to the canvas interface that allows Javascript to render to the page. The fact you are oblivious to such simple details suggests you are representing a knowledge you do not have.