Football Manager Android piracy rate 'worst yet'

Football Manager Android piracy rate 'worst yet'

Studio says it will abandon Google's operating system if sales targets aren't met

London studio Sports Interactive is facing the ‘worst ever’ piracy rates affecting sales of its Android edition of Football Manager, an executive at the company has said.

Miles Jacobson, the studio’s director, also believes that the conversion rate between pirated and purchased copies of the game will likely worsen.

“There's no working copy protection on the [Android] platform currently, so it's pretty easy for someone to get it working," Jacobson (pictured) told Eurogamer.

"The platform is also very popular in some countries where there's a larger piracy problem than in others.

"Typically piracy gets worse later into a game's lifecycle, so this would have ended worse than that, as the Android version likely will too."

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Eurogamer paraphrased Jacobson as saying the piracy rate on Android “is the worst he's ever seen”.

Sports Interactive implemented a mandatory Steam online verification for its latest PC edition of Football Manager. Users only needed to verify the game once, yet the company faced protests for this piracy countermeasure.

Sports Interactive said it enjoyed an upsurge in sales due to the anti-piracy measure.

The Android version, which has relatively little anti-piracy protection, has not yet hit sales targets.

"I'm still confident it will do over time, but it's really disappointing that there are so many people out there who love our work, and spend countless hours being entertained by it, but don't think we deserve to get paid for that entertainment,” he said.

"If it doesn't hit targets, then we won't be doing another one for the platform - that's a simple business decision though for a couple of months' time."

The majority of game revenue on iOS is now delivered through in-game transactions on free-to-play titles. This process itself circumvents traditional piracy techniques by virtue of offering a game for free and encouraging a direct-from-company purchase of in-game items, all controlled through the developer’s server infrastructure.

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Android Piracy rates for Appy Entertainment’s Facefighter game were 2,330 per cent higher than on its iOS counterpart, studio exec Steven Sargent said in October.

The piracy problem

posted by Cornered Cynic Apr 24, 2012 at 4:24 pm
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Cornered Cynic

Do you think it would be a good idea to stop calling pirates "pirates", which carries a smattering of unwarranted romance and derring-do, and use a more accurate term, like "selfish little thieving bastards", instead?

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Maybe it's time to experiment with F2P

posted by Nicholas Lovell Apr 24, 2012 at 4:35 pm
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Nicholas Lovell

If SI is losing so much money (or not, since each downloaded copy doesn;t cost them anything), maybe Miles and co should consider experimenting with free-to-play on Android. It doesn't seem as if it would cost them much revenue to go free, and it might make them a bucket-load.

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@Cornered Cynic

posted by Dan Apr 25, 2012 at 2:07 pm
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Dan

If your talking about accuracy, surely best to be accurate. It is unauthorised copying or copyright infringment, not theft.

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