'No need to build CryEngine 4', Crytek executive claims
A group of unnamed developers are specifically working on next-generation game projects with CryEngine 3, according to the tech’s vendor Crytek.
CryEngine business executive Carl Jones said studios “are already using CryEngine 3 for games with target platforms significantly higher in power than the current-gen consoles”.
Develop understands that a range of studios are currently building titles for Microsoft’s successor to the Xbox 360. In some cases, dev houses have spent more than a year on various projects.
Several internal Sony studios, meanwhile, have begun early work on PlayStation 4 projects. However there is little evidence that third-party companies have access to the future console.
In October, Develop published a report drawn from a range of sources within the middleware sector that pointed to an E3 2013 unveiling of the so-called Xbox 720. Since then it had been rumoured, and subsequently denied, that Microsoft will reveal the system this July in Los Angeles.
Last year Crytek publicly rejected claims that its UK games studio was working on Xbox Next projects.
Now in an interview with the upcoming issue of Develop Magazine, Jones insisted that Crytek’s engine is ready for next generation projects.
He said Crytek does not need to emulate Epic Games’ strategy of building a new engine for successors to the PlayStation 3 and Xbox 360.
“We've been planning for next gen development since we started CryEngine 3,” he said.
“We'll be showing more on this during 2012. We don't need to rebuild our engine to deal with higher spec gaming devices, which will come on line in the next few years.”
There are currently about 50 commercial CryEngine games projects in production, the Crytek exec said.
Jones’s comments come as part of Develop’s industry-leading examination of game engines, drawing views from the likes of Epic Games, Havok, Unity, Blitz Games, Terminal Reality, Stonetrip and more.
The issue will launch on February 23rd, while extra copies of will be distributed for free at GDC.
“Right now, I think the engine space is in a good state,” Jones said in the feature.
“Last year Crytek doubled our engine business from 2010, so we're happy with the demand for CryEngine 3. There's good competition and a lot of choice for developers.
“In future, engines will have to provide more and better tools, as games become larger and closer in quality to CG movies, but still needing quick development times.
“These criteria drive a need for faster tools and pipelines; and support for more platforms, as so many devices will be games-capable in future.”