Daily advice on recruitment and HR from the industry's top companies. Today: Sound advice on audio jobs
Every day in January and throughout February, Develop is helping job-hunters and employers with advice and tips from the industry's finest developers, experts, HR specialists and recruitment execs on a range of topics.
Today we bring you a quartet of tips on getting a better games audio career, with advice from four of the industry's finest within the sound disciplines.
• “Be your own worst critic and aim for around a five-to-ten per cent keep rate.
If you don’t throw away at least 90 per cent of your ideas then you’re not trying hard enough.”
Russell Shaw, Head of Audio, Lionhead Studios
• “Research competing titles and come up with new, innovative ways to solve age-old problems.“
Chris Sweetman, Audio Director, Spalsh Damage
• “Producing great audio assets is pointless without great implementation. Try to get a deeper understanding of the implementation process and if possible invest in yourself and learn how to program.”
Raymond Usher, founder and MD, Euphonious
• "There are no shortcuts. Work hard, show people you can take responsibility, are highly technically competent, and can make amazing sounds.
Tom Colvin, Audio Lead, Ninja Theory
Our daily 'New Year, New Jobs' series of articles are extracted from the February issue of Develop magazine – currently available in several forms – which boasts an essential compendium of advice, tips and tricks on getting a new job and improving your employment prospects.The same issue brings you all the results from our sweeping games industry Salary Survey. Check back with Develop Online over the coming days for more advice.
And if you're looking for a new career, or hoping to find some top new talent, be sure to check Develop's Jobs Board.
To find out more about advertising opportunities relating to our New Year, New Job series contact Alex.Boucher@intentmedia.co.uk or call him on +44 (0) 1992 535 646.