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Nintendo boss questions neutrality of iOS study

Nintendo boss questions neutrality of iOS study

'I can't speak to the motivations of the company, as they are not a pure research firm'

Reggie Fils-Aime, the Nintendo of America company president, has cast doubts over the impartiality of a recent study that claimed mobiles are dominating handhelds.

Research published by Flurry concluded that iOS and Android control a 58 per cent majority of the portable gaming market. It reached the claim by comparing iOS and Android-based game revenues with two aging handheld systems – the PSP and Nintendo DS.

Fils-Aime said Nintendo looks at data from a range of analysts – specifically ones which it trusts and “have a methodology that makes sense” – and explained that the Flurry study hasn’t been considered.

“Flurry is a company that consults app developers,” he told AOL.

“I can't speak to the motivations of the company, as they are not a pure research firm,” he added.

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Flurry claimed that games released on Apple and Google’s mobile operating systems are expected to make $1.9 billion in combined revenues across the US this year.

Flurry builds analytics and cross-selling apps for mobile games developers.

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posted by MR_K Nov 18, 2011 at 11:24 am
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MR_K

Nice choice of image

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Impartiality of study

posted by Raptor78 Nov 18, 2011 at 12:45 pm
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Raptor78

"Flurry increases the size and value of mobile application audiences, already helping more than 50,000 companies in over 100,000 applications across iOS, Android, BlackBerry and Windows Phone platforms. Flurry has built the world's leading mobile application analytics and data-powered advertising platform, with more ground breaking services in development."- Flurry's About us page

...doesnt seem that impartial to me

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Include advertising revenue?

posted by SteveJ Nov 19, 2011 at 2:10 am
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SteveJ

The Flurry study includes advertising revenue that mobile game developers get.

That seems odd to me. Should we really be including Best Buy and Ford commercials as "money spent on purchasing mobile games"?

Flurry says in another article that advertising revenues make-up over 20% of a mobile game developer's revenues.

So...the Flurry study includes something like $400 million dollars in advertising as "money spent on purchasing mobile games".

That's really not the same thing as consumers spending $400 million from their own pockets on a Nintendo or Sony game, is it?

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