
'Scope and ambition' of game meant 'added pressure'
Members of the Naughty Dog team working on Uncharted 3: Drake’s Deception have claimed that development of the triple-A title had a “brutal crunch”.
“It was pretty brutal this time around,” said cinematics animation lead Josh Scheer to GameTrailers.
“I mean, there’s always crunch. There’re always people putting in extra hours.
“But this time around, just because of the scope and the ambition of the game – even after we had gone back and shortened some things, trimmed some other things – there was just still a lot to do, in the amount of time we had to do it.”
Game director Justin Richmond added that there was added pressure in making such an ambitious game because there were “more languages than we have ever done before, both spoken and text translation”.
Uncharted 3: Drake’s Deception has an average rating of 93 on Metacritic from 58 reviews.
The PS3 exclusive is out for release today in the US, and will be out in Europe on 2nd November.
I have worked in the games for 14 years now and seriously this crunch thing has to be worked on. We are constantly told that "this is important" "one final push" but after that is done it's straight back into it on a sequel (which has less time) this is ok when your 21 and it's your first few major projects but balancing this with family and life just becomes too much
We get told that we moan to much in our industry and that our pay is massive. Well let me tell you this isn't always the case and we do our job out of passion for our chosen profession (mine being art) but I am slowly feeling like I'm a number now in a western digital sweat shop.
We (the digital engineers) need some fairness and a voice because without us there would be no triple A titles. Sure you can outsource stuff but then your quality bar drops. We all love our jobs in the industry but we just wanna go home on time (probably play some games) :) is that too much to ask?