Scaleform, MotionBuilder, Maya and 3ds Max middleware licensed
Eidos Montreal used technology from Autodesk to develop its hit game Deus Ex: Human Revolution.
The Square Enix studio used Scaleform to develop the user interfaces, basic menus and heads up displays, whilst using MotionBuilder to create and populate the game world.
“From the early days of development, we had very high requirements for the game's UIs,” said Eidos Montreal director Julien Bouvrais.
“With a cyberpunk setting and [protagonist] Adam's augmented reality, user interfaces were a key element to nail from the get-go. We investigated a few middleware solutions and found that Scaleform was the best choice for us.”
The developer also used Autodesk Maya and 3ds Max tools to create models for the “thousands of characters” included in the game.
"Our strategy is to have great artists working with great tools to obtain the highest possible level of productivity," said Eidos art director Frederic Chappart.
"Having a selection of Autodesk software to choose from gave our artists the flexibility to use the right tool for the job.”
Deus Ex: Human Revolution has shipped more than two million copies since release, whilst DLC for the title was made available earlier this week.