Direct X 11 engine Luminous targets photorealism
Square Enix has demonstrated its next-generation game engine at a press conference in Tokyo, revealing further the company’s goal of building what it calls ‘quality live action’ graphics.
As examined in the screenshots below, Square Enix is trying to get as close to absolute true fidelity as possible with its Direct-X 11 supported platform, known as Luminous.
At the press conference the company displayed source material pictures and their corresponding game maps. The engine allowed engineers to build navigable spaces rendered in real-time, as suggested in the video further down below.
The tech is not available to studios outside the Square Enix network. The Japan-based publisher wants the tech to scale across small casual games to triple-A titles.