In pictures: Next gen Square Enix engine vs real life

In pictures: Next gen Square Enix engine vs real life

Direct X 11 engine Luminous targets photorealism

Square Enix has demonstrated its next-generation game engine at a press conference in Tokyo, revealing further the company’s goal of building what it calls ‘quality live action’ graphics.

As examined in the screenshots below, Square Enix is trying to get as close to absolute true fidelity as possible with its Direct-X 11 supported platform, known as Luminous.

At the press conference the company displayed source material pictures and their corresponding game maps. The engine allowed engineers to build navigable spaces rendered in real-time, as suggested in the video further down below.

The tech is not available to studios outside the Square Enix network. The Japan-based publisher wants the tech to scale across small casual games to triple-A titles.

Images: Luminous Engine

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posted by Richard Hill-Whittall Oct 12, 2011 at 3:08 pm
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Richard Hill-Whittall

The screens look great, but that was the most uninspiring video ever.

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Agreed!

posted by robcrossley Oct 12, 2011 at 3:10 pm
2

Haha yes, pretty sure it's just to show what the achieves in realtime...

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GI

posted by Petr Oct 12, 2011 at 3:28 pm
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Petr

Looks like the global illumiantion really works for them. It actually looks really creepy for some reason, too real for my taste :)

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That what happens...

posted by DiegoLeao Oct 12, 2011 at 10:58 pm
4

"The screens look great, but that was the most uninspiring video ever." - That's what happens when you achive photorealism: it becomes boring. Just kidding. Seriously though, I want to see what they will come up to make humans look realistic and not creepy wax statues.

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Oh, wait

posted by Jin Oct 13, 2011 at 4:02 am
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Jin

"Realistic humans? Crap, I knew I was forgetting something..."
~Tech Officer

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Jaggies!

posted by teh_catt Oct 13, 2011 at 1:49 pm
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teh_catt

Lol they forgot to turn anti-aliasing on for the bars...

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Great

posted by Dan Oct 13, 2011 at 4:58 pm
7
Dan

Now how about some realistic scenes? With realistic humans, plants and realistic amounts of geometry. Dynamic? Could as well be using lightmaps. I don't doubt their advancement, but those screenshots and the video don't convince me.

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Well....

posted by Sanjit Oct 13, 2011 at 7:24 pm
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Sanjit

These could be baked lighting...nothing great... I am sick and tired of pretty static scenes... in real life things move and lighting changes. I would like to see that with this engine in real time. Not easy. I think only the CryEngine 3 comes close with dynamic geometry. Lets see !

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...

posted by ... Oct 13, 2011 at 8:08 pm
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...

wowwww better than frostbite 2.0

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who cares

posted by no name Oct 15, 2011 at 6:44 pm
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no name

who cares, they'll just make a shitty port to/from pc so they can sell their games on a console anyway

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OH REALLY

posted by ME Oct 15, 2011 at 7:24 pm
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ME

LOOK AT THE 3 - 4 PICS ?

see it? There are 3 lights hitting the wall, yet no light sources (realtime) vs ceiling lights (photo)... Opps.. Photoshop comp mistake.

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Baked

posted by Mike Oct 18, 2011 at 7:52 pm
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Mike

Yeah right, realtime... oh sure... Those are baked texture maps and nothing else.

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Dude.. lightsources

posted by sniperdoc Nov 01, 2011 at 12:43 pm
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sniperdoc

@ME: Dude, the lights are recessed into the ceiling... good Eye... NOT!

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