
The development world has changed, and so have we, says SCE chief
PS Vita is the easiest PlayStation platform yet to build games for, Sony’s top development executives have said.
Several Sony top brass, each involved in creating the new handheld, say PS Vita’s more welcoming development environment trumps that offered by any previous Sony platform.
Speaking with Develop, SCE Worldwide Studios boss Shuhei Yoshida admitted that Sony’s previous gaming platforms had been what he described as “peaky”, testing even the best of developers.
Speaking of Sony consoles prior to Vita, specifically PS3, Yoshida said “it had very, very high potential and peak performance, but programming for the PlayStation platforms was a huge challenge for game developers.”
Sony’s old habit of building powerful yet complex platforms was due to its former SCE chief Ken Kutaragi.
“In a sense, Kutaragi was enjoying challenging game developers,” said Yoshida.
“He was especially challenging the top programmers in the world to come up with something amazing to make use of the performance of each iteration of the PlayStation platforms.
“That was very good – it was great – for the teams with engineers who liked the challenge, but the world has now changed, and today there is a much larger community of developers,” added Yoshida.
“The focus has shifted to be less about getting the most out of the hardware, to be about having a very smooth production process. That’s because now it involves so many more people to make one game.”
The Sony executive added that the shift of focus was particularly relevant for those third-party publishers which are charged with making sure developer’s games work across multiple platforms.
“Development efficiency has become more and more important,” said Yoshida.
The SCE WWS head was not the only Sony senior to make clear to Develop that relative simplicity of development has been a core focus in creating the Vita.
“When it comes to ease of development, the Vita is a platform with which we’ve been very mindful of that,” stated Michael Denny, senior vice president of SCE Worldwide Studios.
“In terms of smoothing the development process, certainly what the Vita offers is close to that of the PSP, and with some of the help we’re giving to developers, I would say it is the easiest and most well supported platform yet.
“In terms of performance, and the graphics power and programmable shaders and so on, what you can get out of it is far closer to PS3. It’s a great contrast of ease of development to the output you get from the system.”
WWS CTO Richard Lee confirmed Denny’s assertion that ease of development was fundamental to the Vita’s design.
“We made every effort to make it as easy as possible,” said Lee.
“I think we took the experiences from PS3, and decided that we wanted to go out there with a great developer environment that is compatible with the third party tools that developers normally use.
“There’s never been anything like this on a PlayStation platform. It is a great development environment, and the stuff that is available before launch is really good in terms of helping developers with performance tuning an so on.”
The Vita will fall short....sorry, deal with it or grow, stupid or do this.....
Please include Haptic tech in the Vita otherwise you will get left behind by a single man called Steve jobs, again, just like the psp got left behind in Touch, by Apple and Nintendo.
Sony, grow some balls, stop copying and freakin innovate you gooses. Haptic tech, do it, but Apple has got it now, it's too late for you, the Vita will sell just as much as the PSP, your tech is already outdated and you don't even know it, you're head honchos don't want to see it because they are too comfortable with their paychecks to jeopardize their positions of that paycheck, truly pussies, you should be ashamed as a Japanese company and you know it.
Innovate, don't copy taste, think about it, enjoy your couch with other tech you never ever even thought about!!!
Shame, you're just a back up to a already expensive device that actually works, everyday.
And is cooler to use.
Oh well, I don't care, I just buy what works, and you shall know them by their works.
Take care.
@owl, I think your comments would be better placed on a consumer blog like kotaku than Develop.
This is clearly an article about developer integration of the Vita, to the dev's existing environment and cross platform production.
I'd personally believe the ps3 software dev integration was pretty good, certainly far better than nintendo's offerings.
I also think the push they made with the ps3 for data driven programming had great potential and there is wide acknowledgement that it is going to be a future trend. However spu job writing was far more involved than generic threading, this is what they refer to in all these press statements about it being complicated for developers.
A key issue for many devs was the limited gpu esp it's memory capacity, compared to the unified memory on the 360 but this normally seems to get ignored.
Since when is selling like the psp a bad thing???
stop your lame comments! PS Vita will make record breaking sales! The best handheld console of this generation!... the whole PS3 is in your Hands!.. Clearly Sony are the innovatives.. PSP was the first successful portable gaming system to show immense graphics on a Portable system, Iphone was next to PSP only. First PSP came in 2004, while first Iphone came in 2007...! Within 3yrs of time, they managed to make a rip-off of PSP with phone n touch screen..! I'am not a fanboy, i use Iphone 4, PSP, Xbox 360, and recently bought Nintendo 3DS..! PSP was so gr8 during the time, but the piracy killed it, due to piracy games didn't sell well n developers didn't do any good games... but thats not gonna b a prob here, caz PS vita gonna be a online gaming system too, so if piracy comes, sony can ban them from online or do brick the consoles.. so that no 1 will ever go for modding there ps vita