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Valve: If you want a mobile engine, call Epic

Valve: If you want a mobile engine, call Epic

Washington studio says it has no existing smartphone strategy for Source, Steam or games

Developers looking to build mobile games shouldn’t hold their breath for a smartphone edition of the Source Engine, Valve’s president has said.

Gabe Newell dismissed ongoing rumours that the company is building a mobile version of its flagship engine with a ringing endorsement for would-be rival Epic Games.

“On mobile we’ve done nothing,” Newell told Develop.

“If people want people to build a mobile engine today, call [Epic Games CEO] Tim Sweeney.”

Newell, a technology veteran of 28 years experience, expressed his adoration for Epic’s Unreal Engine and specifically how it has adapted to mobiles.
 
Valve’s own Source Engine, which first launched in 2004 on PC, has since expended incrementally to support Mac, Xbox 360 and most recently the PlayStation 3.

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In the wake of the smartphone revolution, the persistent rumour is that Valve sees devices like iPhone and iPad as the next step in its tech and games expansion.

But Valve project manager Erik Johnson was openly critical of the company’s vacant mobile agenda.

“If you look at the profile of Valve as a company that builds entertainment software, we’ve had no mobile strategy at all,” he said.

Jason Holtman, meanwhile, said he saw potential in mobiles for its industry-leading digital games portal, Steam, but confessed there are no solid plans yet.

“Mobile is really interesting, but it’s too early to say anything definitive,” Holtman said.

Total mobile entertainment revenues will this year rise from $33.2 billion to nearly $38.4 billion, according to independent data.

Valve marketing director Doug Lombardi suggested that Valve would move into this booming market eventually, but only if there is a demand from customers.

“We do feel we’re late on mobiles across many of Valve’s services,” he said.

“It’s something we’re starting to look at now. There’s a common set of features that people could see themselves using, and are starting to ask us for.

“The more we hear about those requests, the more we feel the need to act on them.”

THE VALVE MANIFESTO

Valve’s comments are drawn from a new six-page feature in Develop magazine issue 116 (which arrives at games studios and on doormats from today).

The feature draws from interviews with ten key staff at the company. It will appear online, along with five separate Q&As, throughout next week.

Good

posted by Wolfos May 06, 2011 at 10:50 am
1

Valve shouldn't continue with the dragon that is Source. They should focus on writing a new engine NOW! Portal 2 was the final drop, has anyone noticed the loading screens on that one? It's just not a modern engine!

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and of course

posted by Wolfos May 06, 2011 at 10:52 am
2

and of course addressing their terrible Mac support.

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Steam, not Source!

posted by Liamm May 06, 2011 at 11:27 am
3
Liamm

Source is a pretty outdated engine now, and Hammer is a actual real-life nightmare to work with.

But Steam on my HTC? THAT's interesting. Could open up a lot of opportunities. The mobile market is a giant ocean of, let's be honest, poor content with a few good rubber dingeys.

This is a bit unexamined but Steam only hosts good games. On mobile that's a winner :)

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Right then

posted by John Sutherland May 06, 2011 at 12:44 pm
4
John Sutherland

*Downloads UDK*

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Ridiculous

posted by Permion May 06, 2011 at 1:42 pm
5
Permion

.... er, I'll stick to Unity, thanks Gabe. I actually have bills to pay and food to eat.

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No thanks

posted by Thomas May 07, 2011 at 12:29 am
6
Thomas

I rather not use UDK thanks. Unity still has the lead and their pricing/licensing makes more sense.

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UDK, Yes Please!

posted by Justin May 07, 2011 at 3:55 pm
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Justin

@Permion and Thomas. The UDK licensing actually does make sense and they have improved it even more recently.

UDK all the way.

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Doesn't compare

posted by Thomas May 08, 2011 at 7:31 pm
8
Thomas

@Justin - It still doesn't compare. I don't have to pay Unity Tech. any royalties. Secondly, I can very much cut development time in half using Unity. How many games have been published using UDK yet (iOS)? Unity is clearly the best choice if you want to create games in short time and little cost.

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