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Free CryEngine 3 to be released in August

Free CryEngine 3 to be released in August

Crytek takes on Unity and Epic Games with new SDK policy; No costs for non-commercial use

A free edition of CryEngine 3 will be available in August, vendor Crytek has announced.

The Frankfurt-based studio said the new SDK will be free to download for non-commercial purposes.

CryEngine 3 is the high–end multi-platform game engine that powered the FPS blockbuster Crysis 2. In making it free to play with, Crytek is following the path of rival engine firms Unity and Epic Games.

Company CEO Cevat Yerli said the new SDK would reignite the modding community. In an open letter to his fans, he admitted that Crytek recently had few resources to support this area of its business.
“In recent times our focus has been heavily on the development of Crysis 2, however our modding community has been, and remains, very important to us,” Yerli said.

“In August 2011 we will be launching a free CryEngine SDK. If you want to use it for fun, like all our previous MOD SDKs it will be completely free of charge, to anyone who wants to play with it,” he added.

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“We'll be giving you access to the latest, greatest version of CryEngine 3 - the same engine we use internally, the same engine we give to our licensees, the same engine that powers Crysis 2.
“This will be a complete version of our engine, including C++ code access, our content exporters (including our LiveCreate real-time pipeline), shader code, game sample code from Crysis 2, script samples, new improved Flowgraph and a whole host of great asset examples, which will allow teams to build complete games from scratch for PC.”

Documentation, written by those who made the engine, will also be available for all, Crytek said.

“We'll update the Free CryEngine SDK regularly, to make sure you have access to all the advances we make to CryEngine 3,” read a statement on the company’s website.

Crytek revealed plans for a free-to-use engine SDK in April last year. The firm told Develop that its engine business was “not the same as what Epic or Unity are doing, but we are now pushing harder on this area”.

The principal behind making engines free to play with is to give developers a new muse, encouraging professional projects using the tech.

“If you want to use it to make a game to launch commercially, we'd like to help you with that,” Crytek added.

“If you want to take your product down a traditional commercial route, we will offer an innovative low cost licensing model if you want to release your game digitally.”

Meanwhile, Crytek also said it will also launch an editor for Crysis 2 for PC customers. The tech will allow users to build custom content such as maps and items.

PC only?

posted by JasonW Apr 25, 2011 at 11:40 pm
1
JasonW

Cryengine3 would only be taking on Unity and Epic directly if it could build for iPad/iPhone and perhaps Android.

PS: Why does every developer website only ever mention Unity when there are other decent (and cheaper) cross-platform engines out there like Stonetrip's ShiVa3d ?

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non-commercial vs commercial

posted by Logan Apr 25, 2011 at 11:44 pm
2
Logan

Awesome, for non-commercial use is sure to beat the for commercial use releases of unity and epic, meh

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'innovative license'?

posted by Kerome Apr 26, 2011 at 10:22 am
3
Kerome

That innovative license had better be cheap ;) It's not like it was 5 years ago when good engines were hard to find, these days you can get some excellent tech for peanuts if you're not doing console.

As to why people mention Unity rather than other engines, well, have you looked at the user numbers? Unity is the 500-pound gorilla in a room populated by lemmings...

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no chance

posted by nofu Apr 26, 2011 at 10:38 am
4
nofu

Releasing for non-commercial use is not good enough, i'd like to see them use the epic's model, where a small time developers know where they stand as far as the fees for the engine go, and it actually is a very fair system, where you pay only if you sell(enough), hard to beat that with non-commercial use only with the option to negotiate with sales department, who wants to bother with that ?

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...

posted by Wolfos Apr 26, 2011 at 10:48 am
5

But I'm guessing the commercial version is still too steep for indie developers.
Besides, the Crysis editor is pretty hard to use and really buggy. I prefer UDK, and Unity's is even easier to use.

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Free CryEngine 3 to be released in August

posted by PuckerFactor Apr 27, 2011 at 6:54 pm
6
PuckerFactor

In Cryteks statement they say...

"If you want to take your product down a traditional commercial route, we will offer an innovative low cost licensing model if you want to release your game digitally."

Why is everyone jumping to conclusions that it will be overly expensive? Wait and see what the fee will be. Also remember, most wannabe game developers have no clue as to how much it takes to develop a game for release...those that do what they are doing (those that have money and talent) would probably find the fee affordable.

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Second on the non-negotiate

posted by Kerome Apr 28, 2011 at 3:35 pm
7
Kerome

@nofu:

Spot on in terms of negotiating - for a AAA studio licensing an engine deal that's fine, but for small studios and indies even just the cost (money and time) of enquiring and hammering out terms is a big barrier. If you have Unreal and Unity on the one hand with known, public pricing structures, a bunch of half decent open-source engines on the other, then the motivation to look further afield starts to drop rapidly... If not sure if Crytek realise they are late to the party, and probably cannot afford to be picky.

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MAKE IT CHEAP AND TAKE IT TO THE WEB GUYS !

posted by Jacob Andersen May 04, 2011 at 8:53 am
8
Jacob Andersen

Hey Crytek guys, make it cheap. make it really cheap and take it to the web and you will own 3d on the web.

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