Job Spotlight

Games Programmer
Dependant on experience
UK - London

Valve envisions eye-movement controllers

Valve envisions eye-movement controllers

Half-Life studio intrigued by eye-tracker potential

Renowned independent developer Valve has once again shown it is banking on vision systems to be a part of the industry’s future.

The studio said it is “always curious about alternative control devices”, and is “constantly researching non-traditional controllers” for future gameplay approaches.

Mike Ambinder, a ‘game experimental psychologist’ at the Washington-based studio, told Gamasutra it was specifically intrigued by the potential of eyetrackers – and the “eventual ability” to use eyes as active controller inputs.

“For example, it may be possible in the future to let the eyes act as a proxy for the mouse cursor, letting gamers transmit navigation and targeting inputs via eye movements,” he said.

Speaking of how such technologies apply to wider accessibility and disability issues, Ambinder said: “If you couple this approach with the use of blinks or other proxies for button presses, you may remove the need for a mouse and keyboard, or gamepad, all together."

Advertisement

This is not the first time the Half-Life developer has shown an interest in alternative control methods. Last year the firm’s co-founder Gabe Newell said “biometrics will be really important” in the future game development.

He said: “We’ve seen a lot of work since the Wii shipped to explore how motion – and with this next generation of controllers – how vision systems are going to affect our games.

“Given that we have all these proxies inside of our games, that measure player state, we think that actually being able to measure small things like pupil dilation, heart rate – those are the techniques that are going to give our games enormous impact in the future.”

A year earlier, in what may be an unconnected development, Newell revealed the firm was researching how sign language can be used in games.

i would expect something more..

posted by yiannis Jan 05, 2011 at 12:12 pm
1

let's envision something more than what is almost possible. i envision thought enabled and mood swing influenced environmental effects, avatars and lighting in games. :)

  • + 0 
  • - 0 
  • 0

Eye Gaze controller games

posted by Barrie Ellis Jan 05, 2011 at 5:50 pm
2
Barrie Ellis

There's some great eye-gaze compatible games listed at the Accessible GameBase: http://www.gamebase.info/magazine/read/top-10-eye-gaze-games_294.html

It would be fantastic for Valve to consider eye-gaze control in their games. They're definitely amongst the front runners for considering alternative access.

  • + 0 
  • - 0 
  • 0

eye focus

posted by Solid Fantasy Jan 06, 2011 at 2:18 pm
3
Solid Fantasy

Nice idea. I can do what I think is focusing my eyes on one particular word in a sentence on a screen. In order for this technology to work it would have to have crazy fast reaction time and be able to pinpoint !precisely! where I'm not only looking but what part of the screen my eyes are focussed on.

  • + 0 
  • - 0 
  • 0

Leave a Comment