
Dead Space missed targets too, but made a profit
EA DICE’s highly-anticipated first-person title Mirror’s Edge missed commercial and critical targets within Electronic Arts, a key exec has said.
Frank Gibeau, who inherited the presidency of the EA Games label in 2008, said the lesson learned from Mirror’s Edge was “you have to execute, you have to spend more time on a game to ensure it’s polished, and you need to have the depth and persistence of an online game.”
In a new interview with Develop, he said: “First-person parkour across buildings is fun, but to be blunt, Mirror’s Edge’s’ execution fell short.”
“There were issues with the learning curve, the difficulty, the narrative, and then there was no multiplayer either.
“The key learning from us was that if you’re going to be bold with that kind of concept, you need to take it as far as it can go in development.”
Gibeau said Mirror’s Edge and horror title Dead space each had “some degree of success, but they didn’t quite meet our expectations, for sure.”
Both titles marked a renewed focus for EA, as the firm shifts away from licence-based game tie-ins and looks to establish its own IP.
Unlike Mirror’s Edge, Dead Space turned a profit, Gibeau said.
“It made money for us, but didn’t hit expectations. We felt like we had an IP that struck a chord, and one that hit quality, but again it missed multiplayer modes.
“So when we re-worked Dead Space [for the upcoming sequel], we looked at how to make it a better idea, how do we make the story more engrossing, how do we build [protagonist] Isaac as a character, how do we make this game a success online.”
Gibeau insisted that, beyond anything else, the fim “won’t give up on those IPs”.
“A new idea obviously has a lot of risk attached to it, but if you get it all right it can be huge,” he added.
The full interview with Gibeau can be found here.
At the end of the day i don't think its' bad performance was due to no online play, but more about the way the levels were set up.
The shooting was far from perfect and some encounters were frustrating at best when the user was faced with armed enemies. If there was ever a sequel (and i hope it does get one), I hope that the put more emphasis on free running and hand to hand combat. The shooting should be scrapped entirely in my opinion.
Dead Space is one of my favorite titles this gen (and I've played all the main titles on the PS3) and I'm looking forward to DS2. As for Mirror's Edge, it's was a fairly good game, but it indeed failed in some places. The game is hard and very frustrating, I desliked the gunfights and the storytelling was lame. But overall it's a good game and a refresh in this FPS/TPS world we live on. I'll take ME in favour of Call of Duty 154.
I personally every minute of ME, much more than the majority of EA's other titles.
ME's problems don't stem from lack of online play, there are loads of games that don't have online and do / did well, assassins creed comes to mind.
The problem was a lack of direction in what to do in certain scenarios and the near impossible task of not using guns to even out the heavily uneven odds at times to name two things.