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Kinect downgraded? On the contrary, says Rare

Kinect downgraded? On the contrary, says Rare

An ongoing focus on key features has allowed the device to grow

Microsoft’s innovative controllerless peripheral, Kinect, has not been downgraded during its evolution from concept to final product, says an exec at UK studio Rare.

In fact, Nick Burton believes Kinect has closely followed a survival-of-the-fittest principal; dropping less desired features and improving its more important ones.

“Kinect’s tech has certainly not downgraded over time,” the Rare technology producer told Develop. “I would say the tech has been upgraded, in fact.”

An air of mystery has surrounded the technology behind Kinect – partly due, of course, to its bold promise of controllerless gameplay – and yet there have been past suggestions that the peripheral’s full potential has been capped.

It was claimed at the beginning of the year that Microsoft had dropped Kinect’s internal processor, and a fog surrounds the device’s full potential. Whether the peripheral can accurately read people sitting down, or more than two people at once, and at what distances, are questions that may hang until launch.

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“Certain bits of it have been downgraded,” Burton said, “but they were bits that weren’t necessarily going to be productised. There’s certain things that you try out, and you find are not as important as you first thought.

“I think a lot of talk on the net about what Kinect can and can’t do isn’t very accurate. These stories usually come from little bits of information.

“Y’know it’s like anything. It’s actually a lot like when you’re making a game – best bits are focused on and the other stuff falls by the wayside.

In the end, Kinect’s software layer will eventually prove to be far more significant to its future than internal hardware components, says Burton.

“The central thing with Kinect is it’s all about the software.

“It’s more than the sum of its parts, in that sense. There’s so much input that can be translated, that there are so many things you can do with it. Obviously a lot of people have latched onto the motion-sensing features, but that really is the tip of the iceberg.

“We’ve played around with lots of different prototypes, and it turned out for us that one of the most useful tools was Kinect’s skeletal tracking. So we focused on that, as did a lot of other studios, so in turn more effort was put into making that more robust. When you do that, of course, less effort is spent on other things.”

Kinect - Great idea - last Gen

posted by outsider Sep 29, 2010 at 4:41 pm
1
outsider

Come on Rare, remember the EyeToy? See where that went? No? You will shortly.

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Kinect - Domination Incoming

posted by Insider Sep 29, 2010 at 4:50 pm
2
Insider

EyeToy was a failed product with no support. MS is not Sony and we are a long way from when the EyeToy came out.

Just like the blowhards who spend %99 of their time failing on the internet when predicting the Wii,it seems there is still plenty of room in your mouths to shove your other foot in.

You should worry about the Move which is out and is showing weak sales, no buzz and the software for it HAS reviewed poorly. I mean Kung-Fu Rider receiving 3/10 by most.

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Still a great idea

posted by Nikolaius Sep 29, 2010 at 4:52 pm
3
Nikolaius

Of course the Eye Toy suffered from an epic marketing failure. Microsoft clearly aren't about to make that mistake!

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...

posted by thebigone Sep 29, 2010 at 10:07 pm
4
thebigone

Move to me is just like a more precise Wiimote. Of course it is more accurate as it has a camera, but it basically does the same thing. However, Kinect is completely different, and for those of you saying that Kinect is like Eyetoy, that is the same as comparing Move to the Wii. Hopefully with time, MS will perfect Kinect, and if not, you know Sony will.

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eye toy = 2D, kinect = 3D

posted by Diego Santos Lećo Sep 30, 2010 at 11:55 pm
5
Diego Santos Lećo

Guys, the eye toy was a simple 2D camera. Kinect is completely diferent, it uses a 3D camera, there is no way to compare the two! A "Z axis" makes a lot of difference, you know.

The only comparison we can draw is that the eye toy was not the focus of the system, and kinect is going to be an integral part of the Xbox experience.

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Rare

posted by Alex Nov 13, 2010 at 5:08 pm
6
Alex

Rare, stop making Kinect, people want a new Banjo-Kazooie, a new Perfect Dark and a new Conker. Nobody wants Kinect games.

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