Job Spotlight

Generalist Programmer
Negotiable DOE + Relocation + Bonus
UK - North East

7 free tools that can save your studio

7 free tools that can save your studio

Developers submit their favourite tools for thrifty game development

It is said that ‘a poor tradesman always blames his tools’, but Develop submits in response a far more realistic (certainly far more eloquent) phrase of its own: ‘Good tools are good’.

And as part of its new push to engage and aid indies, Develop has assembled a list of the most useful free programs to use, assembled with the help of our beloved Twitter followers (which you can become one of here).

 


Dropbox

Advertisement

Four million people already swear by Dropbox. It’s an online storage and syncing tool that allows devs to share thier assets and files.

The program has a simple drag-and-drop interface that doesn’t hog bandwidth, and doesn’t bother you, and doesn’t hate unknown file types, and doesn’t care whether you’re using a PC or a Mac.

2GB of storage space to play around with are free to all, with up to 100GB available to paying customers. It’s secure, foolproof, and clearly designed with flexibility in mind.

Recommended by:

Curtis Brunet
Simon Barratt
Stewart Gilray
Toby Barnes
Tony Wariner

Tiled Map Editor

Tiled is a general purpose tile map editor with XML-based map format. It is known for its ease of use and is flexible enough to work with varying game engines and in different game genres.

The free application supports orthogonal and isometric maps, and supports input/output plugins to open and save files in custom formats. Aspiring indie dev Stew Hogarth says he uses it with almost every project.

Recommended by:
Stew Hogarth

Skype

If it seems obvious, then that’s a good thing. Skype offers free personal calls between its users, which is great, but the programme also allows its users to set up simple conference calls.

Recommended by:
Hand Circus
Stewart Gilray

Celtx

This one was recommended as an excellent free tool for dialog and storyboard creation. The tool is prided on being “the most complete media pre-production system available, replacing 'paper & binder' pre-production with a digital approach that's more complete, simpler to work with, and easier to share.”

Recommended by:
Jeff Spock

Gimp

We’re certain the most prominent image in your head right now is, of course, a ‘GNU Image Manipulation Program’.

In its creators own words, "Gimp is our answer to the current lack of free (or at least reasonably priced) image manipulation software." In our words, it’s free Photoshop for Mac Windows and Linux.

Recommended by:

FieldsOfCarp

 

Subversion

The more a project grows closer to completion, the easier it is to mismanage your data. Subversion is an open-source program that hopes to remedy this problem.

It allows users to manage files and directories, as well as recover older versions of documents. It also allows you to track through the history of modifications, and can be accessed across networks from multiple computers.

Recommended by:
FieldsOfCarp
Simon Barratt

Audacity

Not just a live audio recorder, Audacity allows users to edit and splice their sound files with surprising a degree of precision for a free application. Users can cut, copy, mix, as well as adjust things like tempo and pitch.

It features a straightforward interface, and is flexible enough to accept numerous sound file types. It is also built around a strong community should you ever need sound advice from thousands who have been there before.

Recommended by:
FieldsOfCarp

hmm

posted by Simon Roth Jul 27, 2010 at 9:44 am
1
Simon Roth

How about Visual Studio express edition?

A free fully featured industry standard IDE. :D

  • + 0 
  • - 0 
  • 0

hmmm 2

posted by LeeC22 Jul 27, 2010 at 5:09 pm
2

You could add XNA on top of VSE too for a home user dev setup. I don't believe you could use them in a studio without paying additional costs though... but I could be mistaken.

To be honest though, if I went to a professional studio, and wasn't greeted with a professional toolset, I would have immediate doubts about the studio. You want to work with the best tools available, and those tools cost money. If the studio is compromising simply because of cost, then you're dealing with a studio that isn't cost effective. More importantly, you're dealing with a company that considers compromise acceptable.

You wouldn't become a mechanic at a garage where they gave you an adjustable spanner, simply because it was cheaper than a complete socket set... would you?

  • + 0 
  • - 0 
  • 0

Re : hmmm 2

posted by Emmanuel Deloget Jul 28, 2010 at 3:44 pm
3
Emmanuel Deloget

Well, tools are tools. The best tools are not necesseraly the tools you want to use - as long as you can get the job done with free tools without compromising quality, there is no need to invest in expensive softwares - whoever you are (indy game developer or big studio). After all, how many game development companies are using IBM ClearCase to store their source code? How many game designers are using Doors to write their requirements? How many lead programmer are using Rational Rose to design their code?

(And BTW, XNA Game Studio is totally free, and unless you want to develop an XBox game, you can use it free of charge - even if you're a professinal game developer ; same goes for the Express editions of VS. The catch is: they have limited features when compared to the pro versions, so a professional developer will feel better if he buys a non-free version)

  • + 0 
  • - 0 
  • 0

Leave a Comment