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Exclusive: Mark Rein's indie apology

Exclusive: Mark Rein's indie apology

We publish the Epic vice president's mail to the indie upset by comments at the Develop Conference

Epic vice president Mark Rein has handed Develop a copy of his email apology to Cliff Harris of Positech games, explaining his recent input at the Develop Conference in Brighton.

On Friday Harris published a blog post heavily criticising Rein's comments during a panel hosted by Develop at the recent conference.

In his post Harris, who was one of the four speakers on stage for the 'Rise of the Micro Studio' conference session last Wednesday, suggested that Rein looks down 'on humble indies'. The accusation came in response to Rein addressing the panelists from the front row of the audience area during the afternoon slot of the three-day event.

Develop was also on stage, in a capacity as panel's the moderator, and saw the drama unfold first-hand as the discussion came to the subject of whether the traditional PR and marketing model is relevant to modern micro studios; a point where Rein offered his advice and experience in a manner that apparently disgruntled Harris.

"I want to apologise," said Rein in his email to Harris, published below in full. "It was completely rude of me to interrupt your panel with my opinion no matter how well intentioned. I'm supremely passionate about the plight of indie developers, and game developers in general, and I heard something I thought was incorrect advice and I just couldn't keep my big mouth shut."

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The incident occurred when the panelists mused on the benefits of having a one-on-one relationship between a micro studio's lead creative staff and journalists.

While it is hard to refute the fact that Rein interrupted proceedings (something he has apologised directly to Develop for), his remarks from the audience only came across as well-intended over-enthusiasm by a man clearly enamored by the games industry as a whole. His involvement also brought a great deal of energy to the room, fueling much fascinating debate, and since indies in the session have spoken to Develop in support of Rein's passion for the industry as a whole.

Rein has also contacted Develop to make clear that he is a huge fan of indie gaming, and drawn comparisons with the current independent scene and the shareware days when, in 1992, Epic was born; an era he stated has "amazing parallels" with the current indie eco-system.

"My only motive is to help people," said Rein to Develop, calling indies "both my friends and customers" and explaining that he is always keen to give advice to people currently in a situation with which he can readily empathise.

Epic, which hosts the indie and aspiring developer-focused Make Something Unreal contest, certainly does a great deal to support the independent sector. The studio itself started out as an indie making shareware titles like Epic Pinball, Brix, Jill of the Jungle, Jazz Jackrabbit.

According to Rein's email, and based on Develop's perspective on stage, it seems the controversy following the panel comes from a simple misunderstanding of the Epic VP's slightly over-enthusiastic contribution.

Of the topic being discussed at the point of Rein's input, the industry veteran said in his email: "Indie studios don't usually have big advertising budgets and PR is a war where you have to save your bullets for the greatest possible impact. Indie developers already have a strong relationship, and close ties, with their users and customers but getting heard through all the noise of the internet, and reaching new ones, is a massive challenge."

Rein also clarified the fact that he was speaking not from the perspective of a huge studio working on a triple-A product, but offering advice based on his experience of Epic's indie heritage.

Epic took the Best Engine accolade at last week's Develop Awards, which Reincame on stage to collect.

Here follows a verbatim copy of Mark's email sent to Cliff Harris of Positech games:

"Cliff,

After spending the whole day on the plane ride home from England yesterday I was greeted with a link to your blog post and boy do I feel like an ass now. Since I got home last night I've been trying to think of a proper response but I decided just to send you an apology and try to clear up a misunderstanding.

First of all I want to apologize. It was completely rude of me to interrupt your panel with my opinion no matter how well intentioned. I'm supremely passionate about the plight of indie developers, and game developers in general, and I heard something I thought was incorrect advice and I just couldn't keep my big mouth shut. But there's no excuse for bad manners. You called me on it and it made me realize that it is a behavior I need to try and change for these types of events in the future.

It's not like some great injustice was being done and needed commentary from me. I was just being a jerk.

But I did want you to understand that it was not my intention to criticize the fact that you reply to your fans' emails or discourage anyone from doing that. What caused me to speak up was when I heard you talk about revealing important news items about games through 1-on-1 emails and in forums. My opinion is that doing so runs the risk of these things no longer being 'news' when you need to use them to get publicity for your game. Gaming websites and magazines are all about news and getting a 'scoop' and often won't cover things that are already announced or generally known. If you release important new details to small numbers of people you run the risk of not being to get it disseminated to a larger audience that helps make more people aware of your talents. Indie studios don't usually have big advertising budgets and PR is a war where you have to save your bullets for the greatest possible impact. Indie developers already have a strong relationship, and close ties, with their users and customers but getting heard through all the noise of the internet, and reaching new ones, is a massive challenge. I know this because, I've spent many years trying to tackle this challenge. I wasn't trying to talk from the perspective of what we do today with games like Gears of War and Shadow Complex, or trying to talk down to anyone, but rather share my direct experience being an indie studio of our own for many years and working with tons of them these days as a technology licensor. Sometimes I get overwhelmed with a passion to share our experiences (both good and bad) and I just can't wait for the right turn to speak.

Epic was a tiny indie studio back in 1992 when I became a partner in the business and this sort of thing (sales, marketing, PR) was my specific responsibility. Just like you do now we sold our games directly to our customers by giving our free 'shareware' episodes (or demos) they could download with no fuss. I've noticed you sell GSB in separate episodes and one big value pack exactly the same way we sold our games back in our shareware days. Through careful dissemination of news and other information we were often able to get our little shareware games reviewed and covered in the top gaming magazines alongside titles from major publishers and studios. Being prudent about PR never stopped us from communicating in smaller venues with our customers and undoubtedly brought us many more of them.

In addition to our efforts we've also been huge supporters of indie studios. We created three Make Something Unreal contests (the latest ones with cash and prizes over a million dollars!) and loaned our
technology, and provided support and encouragement, to many indie studios hoping to catch on and be successful. We also created the Unreal Development Kit which indie developers can download and use for free then buy an inexpensive license when they want to start making money with it. We've updated it regularly with new features and enhancements. We answer tons of email from small developers and I regularly talk 1-on-1 with them by phone and at events like Develop all over the world.

I'd like to think I do already have the "long indie experience" you talk about in your post and my intentions were purely to try to be helpful to folks in the room. I wasn't trying to talk down to you or anyone else there. But clearly it didn't come off that way and, regardless of intentions, none of this makes up for my bad manners. So again I apologize and hopefully I've learned my lesson.

Good luck with your studio and games in the future.  If you'd like to discuss this by phone I'd be happy to speak with you. I'll try not to be a "triple-a studio jerk" :)

Mark Rein
Epic Games, Inc."

Good work Mark

posted by Daniel B Jul 19, 2010 at 10:01 pm
1
Daniel B

Some of the negative PR you got from ONE BLOG POST was kind of insane.

Not sure about the new direction Epic is going in as a whole, but you sure as hell have never hated the indie scene :)

Daniel

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Please read beyond headlines

posted by Anon Jul 19, 2010 at 10:07 pm
2
Anon

If anyone has actually bothered to read the full thing (doubtful), Mark made some interesting points which deserve wider debate

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jim

posted by bob Jul 19, 2010 at 10:08 pm
3
bob

That's an appropriate, fair and very frank apology. Well done Mr Rein.

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History Matters

posted by Vlado Jul 19, 2010 at 10:25 pm
4
Vlado

As was told to me by one of my long-time mentors, and very influential people:

"Study history! Study how your industry came to be, who the players were long ago, and who they are now, and learn about the way you came to be."

So before word of mouth gets out of hand, let's stop and think about what it took for our "triple-A jerk" friends to get to where they are, and how much we owe to them for having a well-developed industry in the first place. I'm sure a lot of indies still face an inferiority complex in this industry based on the successes of the big players and the difficulty of breaking through and establishing one's own business.

Let's remember that many of the big players went through the same growing pains and earned their success with much less awareness of their brands and products than we are capable of leveraging today. Let's not bash guys like Mark for his view, but instead accept his passion and mentoring, even if he did jump into the panel discussion.

Mr. Rein, thank you for sharing your passion for mentoring and for what you do. Your comments to the panel have actually made me think a little more about our studio's PR strategy. We were about to unknowingly make the same marketing mistakes you pointed out, so this incident saved us a lot of grief in the future. Cheers!

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Pah!

posted by Klien Jul 19, 2010 at 10:36 pm
5
Klien

Im sorry but if it were ot for that blog post, Reain wouldnt hav apologised. He runs his mouth off everywhere he goes, and you know what, sometimes its NOT WANTED

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Yeah

posted by Simon Roth Jul 19, 2010 at 10:43 pm
6
Simon Roth

I was sitting behind Mark in the talk. As soon as I saw Cliffs blog I started telling everyone to calm down as it was obvious that although he was a bit brash in his delivery(he is an American after all!), Marks intentions were honorable.

Mark sounded really pained and wasn't talking down to the guys but was obviously speaking from experience. He interjected suddenly out of what sounded like frustration rather than a wish to put them down. I heard him talking at other points of the conference and doing demos and he definitely wasn't in his arrogant triple A exec mode in the talk.

Still doesn't excuse him for walking in late though. ;)

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Good show

posted by sinister agent Jul 20, 2010 at 12:25 am
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sinister agent

I'm quite disappointed that people are already dismissing this very candid and decent explanation and apology.

Saying that it wouldn't have come without the blog post is pretty redundant - of course it wouldn't - the man didn't realise he'd been misunderstood until he read about it later. His response has been to apologise and try to restore the peace. Good for him.

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Deepwater Horizon

posted by Rasmussen Jul 20, 2010 at 1:41 am
8
Rasmussen

Mark the saint? Or just an army of Mark's friends helping to stem the tides of indie indignation? Develops impassioned defence of Mark Rein might have something to do with the advertisement dollars Epic monthly lines Develop's pockets with. The 1 million comments on the Cliffski blog do not seem to be equally impressed by this.

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Really? Really supporting indies?

posted by Dr. Mike Reddy Jul 20, 2010 at 6:59 am
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Dr. Mike Reddy

I've met Mr Rein, at the UT3 UK Launch where I interviewed him for XLeague.tv, and cannot say I was impressed with his supporting indies credentials. If he really wanted to support them he'd get Epi to release source code and/or proper programming SDKs, like iD, Valve and many others have done. Make something Unreal is a joke without this important component. He IS passionate about gaming as a business - I'll give him that - but a bit of a handgrenade when his PR people aren't holding the lead.

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@Dr. Mike Reddy

posted by fearian Jul 20, 2010 at 7:16 am
10
fearian

Are you kidding?? Epic released the ENTIRE UNREAL ENGINE 3 for FREE to download. Anybody and their mother can download one of the most advanced game engines in the world and receive significant updates to it every month! I cannot even begin to thank Epic enough for this huge contribution to the industry, and you can talk to any developer to hear the same thing.

Next time write what you know instead of guessing.

http://www.udk.com/

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Nice recovery Mark

posted by Erik Briggs Jul 20, 2010 at 7:19 am
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Erik Briggs

Nice apology Mark. I've made some mistakes in my day, and probably will again. I can only hope my apologies will read as well and honest as that did.

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bravo

posted by Matt Jul 20, 2010 at 9:29 am
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Matt

An absolutele master class in turning bad PR into good PR

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Whatever

posted by Bryan Jul 20, 2010 at 1:25 pm
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Bryan

Whatever...if he was sorry and professional he wouldn't have to apologize in the first place. Mark Rein can suck it. =D

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Defending Mark

posted by Greg Jul 20, 2010 at 3:06 pm
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Greg

Panel discussions are designed to stimulate interaction and fresh thinking amongst both panel and attendees. Whilst Mark's outburst was initially rude and disruptive (as openly admitted by him), it ultimately was well informed and in my opinion spot on.

Anyone who has met Mark knows he is very passionate and is happy to talk about gaming with you until your ears bleed. However, from my experience I would argue that these types of people exist in all industry sectors and play a pivotal role in continued innovation and progress.

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onepoint

posted by paul eres Jul 20, 2010 at 4:15 pm
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paul eres

i still disagree with rein in that email on one thing: he doesn't realize that game magazines don't cover indie games really, and don't care about 'news scoops' about indie games. if one hid information from one's fans just in the hope that edge or game informer is going to do an exclusive on that information, one would be sorely disappointed. i don't think rein realizes that there's very little chance of the average indie ever getting mentioned in any popular game magazine: and even when they are, it'd be a side note, or a review, not a preview or news story.

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Epic doesn't do PC

posted by John Smith Jul 20, 2010 at 5:33 pm
16
John Smith

Epic doesn't do PC games anymore, so basically, I could care less.

And before you argue with me, Gears of War, Shadow Complex. Only games he mentions in this post, are not on the PC.

I vowed years ago not to buy another Epic product (after poor pc hardware support in UT3), hence my interest in this post.

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Indie games in french "Joystick"

posted by Stefan Maton Jul 20, 2010 at 7:21 pm
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Stefan Maton

France's biggest PC games magazine called "Joystick" reviews 5-10 indie titles every month. So much about indies having problems getting into big review channels.

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Waylaid

posted by Cameron Akitt Jul 21, 2010 at 2:19 pm
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Cameron Akitt

Although it was my first time at Develop, Mr.Rein's input during that session felt quite out of place from my student perspective and really did little more than waylay the dynamic of the panel which had been fantastic and very insightful.

I would not pin his lack of tact on his being American however but rather on the personal shortcoming of having to have the final say.

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WHS

posted by JC Jul 21, 2010 at 4:48 pm
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JC

Mr Akitt, you may go far :-)

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Saving Face to Save the Unreal Engine

posted by Enormous Brain Jul 23, 2010 at 1:40 am
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Enormous Brain

Obviously this apology was nothing more than an attempt to save face as Cliff Harris had captured much more attention with his blog post then Mark Rein would have thought possible. The blog post became viral and there were hundreds of comments berating Mark and his personality and his practices but even more surprisingly interesting was the fact that many indies and developers responded with negative feedback and comments about Epics Unreal Engine.

Obviously it was a huge mistake on Marks part, not a show of enthusiasm as some articles would have you believe, but more a case of "Open Mouth Insert Foot!"

A quick apology after a negative blog post that became viral and the intentions and ulterior motives of a triple a big-wig become clear.

Just another case of saving face to dissipate the negative press they've received.

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Cliff is a jerk

posted by BarrySlisk Jul 27, 2010 at 2:20 pm
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BarrySlisk

Don't worry Mark, that Cliff Harris is an arrogant jerk himself.

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He does do 1 to 1

posted by CFest Jul 29, 2010 at 3:02 am
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CFest

I work for a small studio (3 people to be exact) and we sent an Email to epic regarding licensing for the Unreal engine. Given that Epic has about 130 people that they employ we were quite astonished to be phoned by Mark himself.

While I am sure Mr Harris does what he does well, I do find fault with his comments. First off people are saying that Mark was unprofessional? The last time I checked telling someone to "fu*k off" in a public medium is not only unprofessional but also down right childish.

Next up we have his comment on how "its so macho to work until 3AM". Anybody that has set up a company knows that the hardest boss is yourself. Its drive and determination that make us want to be the best that we can possibly be.

As for "Triple-A studio bosses trying to lecture me on how to communicate better with gamers?". Mark Rein has over 18 years experience in the video game world. Call me a fool but I'm not going to turn my nose up at advice given to me by someone with that much experience.

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