Project won’t make it to market, says firm, raising Kinect tech doubts
Lionhead Studios’ years of work on the Milo project may have all been for nothing more than a video demonstration, as Microsoft has suggested the game will not be released commercially.
A Kotaku report has cited Xbox Live Group Manager Aaron Greenberg as saying: “Milo is a technology demo that continues to exist, but right now it’s not a game that we’re planning to bring to market.”
Last year Molyneux said that the technology was the culmination of "a twenty-year dream of mine".
Microsoft has declined to comment at the time of going to press.
Milo is the codename for an extraordinarily ambitious project undertaken by Peter Molyneux and his Lionhead team in Guildord, UK.
The project is essentially the culmination of a grand, long-running exploration into artificial intelligence – an initiative which started as far back as 2001 with critically acclaimed God sim Black & White.
And the extent of the research that went into the Milo project was made abundantly clear last year during Microsoft’s E3 press conference, when Peter Molyneux unveiled the Lionhead project and the mass of work that had gone into building a human simulator that could interact with the player via Kinect.
If the company chooses to, Microsoft will have a hard time trying to hide that the Milo project previously was developed with the idea to release the project to the market.
“The Milo Project is something that Lionhead Studios in their labs had developed,” said Greenberg. “Last year we unveiled the Project Natal technology, we showed a bunch of technology demos as part of that.”
The repositioning of the Milo project raises questions on whether Kinect can today match the ambitions of Molyneux’s AI project. The move could, however, be indicative of the unpredictable market potential of such an original concept.
Kinect, a camera-led peripheral, has undergone numerous prototype revisions in the past year.