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App market allures Crytek, but Apple gets conked

App market allures Crytek, but Apple gets conked

Ground-level App Store gem prices slammed as a dangerous disservice

Crysis 2 developer Crytek has for the first time revealed an interest in the bourgeoning mobile game market – but the group’s CEO fears for the future of the App Store.

Cevat Yerli told Develop that “the social and mobile spaces are certainly something we’ve been looking at for a while now”, though the studio co-founder balanced his optimism with a large quantity of caution on the future of App Store games.

“I think the App Store changes the perception of game prices, which I really don’t like. It’s pushing out games at such a low price that it distorts the perception of what a game should be priced at,” he said.

“iPad and iPhone are both doing a real disservice to game prices by allowing games at such low price points – it is an issue the industry has to address at some point.”

In an interview with Develop, CryEngine managing director Carl Jones concurred, adding that the App Store is “so saturated now, that a lot of iPhone developers won’t be making a second game. They just aren’t getting a return.”

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Yerli continued: “These games launch low as well. I mean, an iPhone game will launch at maybe $1.99 and go down from there. If the prices were higher, the store would be less crowded, have a higher competitive pressure, higher quality and better returns.”

He also foresaw a knock-on effect that the App Store may have for handheld games, full retail titles, and perhaps, future Crytek titles.

“The App Store games are under such pressure that, to make money out of it I would find very challenging. If you look at someone who now takes a casual interest in games; they can get their iPhone and iPad games for something like $4.99, and that drives down sales on mobile platforms, and that in turn will drive down sales of handhelds, and eventually all this pressure will drive down the prices of full console retail games.

“That in turn could put all sorts of pressures on how the games are made. Perhaps in the future, the big retail games will take two hours to complete. Maybe in the future – let’s say we develop Crysis 5 – that game might be a two-hour game selling for $4.99.

Yerli wouldn’t commit explicitly to any plans to release a mobile game in the future. In the interview he said that the App Store’s pricing policy had not put the studio off mobile game development, adding that “we’ll have to see what time brings, but that’s all I can say right now.”

Horror of Horrors

posted by Jazz Pak Apr 16, 2010 at 4:42 pm
1
Jazz Pak

Oh no... Surely the mobile games marketplace can't possibly be taking the industry back to the days of simple graphics, amazing gameplay and cheap prices - that would be unthinkable!

Better kiss goodbye to multi-million pound game development, where the lure of a brand is more powerful than the game itself. Say goodbye to a bloated and massively overpriced game industry that's spent the last decade with a smug look on it's face.

Big game studios scared to commit to low-price games development? Good. It's about time the industry had a shake-up.

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Do your research

posted by Jim McMorrow Apr 16, 2010 at 5:24 pm
2
Jim McMorrow

There is nothing wrong with low priced games. It's a market that works if you do your research and don't spend years and millions developing a game that will never get that return on the App store.
People aren't expecting HALO for 79p, so don't force it on them and try to charge £20 quid for it. You won't sell many games like that on the app store.

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mm

posted by mm Apr 16, 2010 at 5:35 pm
3
mm

What arrogant fool, just because a big company can't make a profit doesnt mean there is something wrong.

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