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Midway Chicago ‘forced to add multiplayer’

Midway Chicago ‘forced to add multiplayer’

Former producer claims the Midway management insisted on Stranglehold’s ‘unnecessary’ multiplayer

A former producer at the now-defunct Midway Chicago studio has claimed that the development team behind Stranglehold were forced to include multiplayer elements to the game.

Ex-Midway producer John Vignocchi, speaking as a guest on a Giant Bomb podcast, claimed that being forced to add typical game features was “something every game developer goes through”.

The comments, as transcribed by a Kotaku, suggest that Midway Chicago was unenthusiastic about including a multiplayer element in Stranglehold. 

“I think if you ask every single person that worked on Stranglehold whether or not multiplayer was a necessity for that product, they would all say, 'I wish we never did it’,” said Vignocchi.

“It was the worst part of the game, and it was something that executive management had said, 'This has to be in the game'," he added.

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“And no one wanted it, and it turned out the way it turned out.”

Midway Chicago was acquired as part of Warner’s $49 million buyout of the company.

Tags: midway

SH SP

posted by Larry Nov 04, 2009 at 7:02 pm
1
Larry

There was nothing wrong with the multiplayer in Stranglehold, other than they made the guns far far too weak.

But multiplayer modes are always tagged onto games that were obviously designed to be single player only, Riddick and Bioshock 2 being prime examples.

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Stranglehold Multiplayer

posted by Nw.Joolz Nov 05, 2009 at 3:04 pm
2
Nw.Joolz

'Weak multiplayer' was the least of that drab title's problems lol

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MP

posted by Ken M Nov 05, 2009 at 8:09 pm
3
Ken M

More curiously, what was up with the dlc for multiplayer maps if it was so negatively received?

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MP DLC

posted by Dan Nov 06, 2009 at 5:13 pm
4
Dan

DLC for mulitplayer maps was likely not a creative decision, but a business decision, probably made by the same suit.

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