Infinity Ward snubbed ‘ridiculous’ MW2 budget

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Infinity Ward snubbed ‘ridiculous’ MW2 budget

Activision was ready to back Modern Warfare 2 with massive funds

The studio behind this year’s biggest game was offered a “ridiculous” development budget from the world’s biggest publisher; a budget big enough for the team to politely decline.

In the first half of an extensive interview with Develop, Infinity Ward community manager Robert Bowling revealed the extent in which Activision was willing to go to ensure Modern Warfare 2 hits its marks.

“Early on – when we decided to make a sequel – Activision estimated out a ridiculous budget. And we were like: ‘No, we don’t need that’,” he said.

Though Bowling didn’t go into numbers, his description of the handsome budget is a telling sign of how important the franchise is to Activision. He added, however, that Infinity Ward was typically “pretty tight” with its development budgets.

Bowling was philosophical on the value of high budgets, discussing how they can even impede on the development process:

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“Much like we don’t let ourselves get distracted by hype, if you have excess you feel like you should use excess,” he said.

“So we said ‘let us design a game the way we’d always design a game. And let us focus on that.’ So we didn’t let the budget affect our mentality. We would only put stuff in the game that is right for the game, and not because we can.”

Elsewhere in the interview, Bowling discusses how extraordinarily high expectations affect the development process, admitting to the pressures placed on the studio with Modern Warfare 2.

But Bowling added: “very early on we decided to shelter ourselves from being distracted by the hype. We are focussing on making a game that we can be proud of and our fans will like. We approached it like we would any other game.”

The first part of Develop’s interview with Infinity Ward can be found here.

Justification?

posted by AlexWM Nov 03, 2009 at 4:01 pm
1

So if the budget was smaller than Activision expected, and the need for advertising/PR is almost non-existent due to the intense hype, where is the justification for the massive price hike?
Bobby Kotick I salute you, you unctuous pusbag.

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Right on

posted by Walkie Nov 03, 2009 at 5:55 pm
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Walkie

@AlexWM
Exactly, they also could have spend that extra money on Dedicated servers

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No dedi=losses in the millions...

posted by Einstein's Tutor Nov 03, 2009 at 9:11 pm
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Einstein's Tutor

The petition is already at 177k+. How many of those people actually don't by the game? How many (like me) were going to buy both xbox360 and PC versions? So many variables, but they're in it to lose AT LEAST $1,500,000, and could be as hight as $8,000,000 US.

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Dedicated servers for PC MW2

posted by Nw.Joolz Nov 03, 2009 at 9:46 pm
4
Nw.Joolz

It's fairly certain the dedicated server issue is lost to us now - the announcement was only 22 days prior to release and i would imagine that time is normally used to actually manufacture the physical media and packaging.

It's already too late I'm thinking.

Shameful, but there you are.

Operation Flashpoint: Dragon Rising (oh my! the forum sh1tstorms) and the recent Wolfenstein games also used p2p matchmaking for their PC iterations - much to their detriment I may add.

BF:1943, BF:BC2 and BF:3 are all coming shortly to PC from EA/DICE - supporting dedicated servers and actually listening to their community.

If you want a more serious combined arms FPS there's always Arma2 (much improved AI and other stuff with the latest patch) - again with dedicated servers.

Actizzard, Codemasters et al have lost my money, your money and a load of other PC gamer's money already - but console sales will be stratospheric as normal.

meh

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