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Games Programmer
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iPhone opens Flash floodgates

iPhone opens Flash floodgates

Adobe's new App Store support to bring Flash gaming to Apple platforms

Software giant Adobe has revealed that its new authoring tools will allow Flash developers to release their games on iPhone.

Announced at Adobe's Max industry conference, Adobe Flash Professional CS5 means numerous studios and individuals previously unable to create Apps for the Apple device will now be able to port their projects to the sensationally popular platform.

Flash Professional CS5 lets developers create games and applications in Flash, whereupon they can export them to run on the iPhone. A public beta is due later this year, which developers can sign up to now.

Adobe itself has made available a number of Flash-based iPhone Apps already, using a pre-release version of the software. Developers that have created iPhone applications with the beta include BlueSkyNorth, Muchosmedia, PushButton Labs and South Park Digital Studios, which is behind the new South Park Avatar Creator (pictured).

As well as realising the ability to export Flash games to iPhone, the new CS5 release is also expected to include a new text engine for control with text, integration with Adobe Flash Builder for advanced ActionScript editing, enhanced functionality for team collaboration on projects, and prebuilt code 'snippets' for adding interactivity quickly and efficiently.

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Earlier this week, Adobe announced plans to support Android, Windows Mobile, Symbian, BlackBerry and Palm webOS handsets with its Flash 10.1 platform.

 

Potentially excellent news

posted by LeeC22 Oct 06, 2009 at 5:28 pm
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As long as the app store doesn't get even more swamped with cr*pware, then it's all good news. The current state of the PC Flash market however, is in enough of a state to cause justifiable concern.

Hopefully, there aren't 20,000 "swipe the penguin" clones on the horizon.

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Oh noes!

posted by Liamm Oct 07, 2009 at 10:09 am
2
Liamm

Why are SO MANY people whinging about the number of games on the App Store?

Why, when discoverability is now entirely in the hands of the consumer, do developers complain that their titles aren't selling?

If your game isn't selling, there's now a very good reason for it.

Yes; outside of the PR campaigns and press volcanoes that you're used to, people aren't thrilled by your work.

The App Store may be a swamp, but at least it's a level playing field.

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